Peter Parker has decoded the rest of the message first mentioned here (and ICly mentioned here). This was done in the timeframe during the mission, and it can be assumed the post was sent directly to the tablets of anyone there. The message that’s been scrambling the AI is just a set of coordinates and a simple message: kill me. Now, this doesn’t need to be logged out to count ICly, but to everyone whose characters would pursue the coordinates, we’d like to know their course of action!

Following the coordinates will indeed lead into the UE council’s base of operations, and specifically into an underground room within the complex. There they will discover a vast bank of computers, all networked together and running the same program: the UE’s newly "elected" Presidential AI. This is the same AI that Soldier Blue’s mission was sent to implant the Transport AI into, and the two competing programs are now warping and corrupting each other. The Transport AI is keeping the Presidential AI from launching any lethal attacks on the Transports in the future, though just barely, but it’s also fragmenting the Transport AI’s programing.

Investigating the programming (you did bring a computer-savvy character with you, right?) will uncover that destroying this version of the Transport AI will destroy the AI in the present of Exsilium, as well. They’re inextricably linked, thanks to the time travel involved in implanting it.

So, will you put the Transport AI out of its misery, and destroy the UE Presidential AI at the same time? Will you leave it? Will you try something else? Feel free to answer within this post, and ask away if you have any questions!
 
 
14 February 2014 @ 12:17 pm
The signal that’s been giving the AI trouble is being decoded, but it’s slow going. Thanks to Peter, what we do know is that it’s originating from the day the UE became official. History indicates that there were widespread celebrations on this day, as can be read about in UE histories and Initiative-maintained histories alike. The signal comes specifically from Vandrova, the capitol of the UE… and someone’s going to have to go in there and see what’s going on, if they want to get their AI back to functional order. The good news is that this will finally break the Groundhog’s Day timeloop!

There is no one telling Transports that they have to go in and fix this, since this version of the Initiative is too covert and secretive to ever dream of anything as bold as going into the heart of the UE — meaning that this mission is entirely voluntary. But characters who do go will find that the celebrations are going a little… strangely.

Transports will ‘port into Vandrova at 9AM, Feb 14th, 2742. People around them will be joyful and celebrating, handing out candies to anyone that passes, crying happily about “an end to suffering” and a “united world”. But sometimes time seems to freeze for an instant. The revelers appear to glitch right in front of Transport eyes, and when time soothes itself out again, riots will have replaced the parties. Suddenly people are shouting angrily in the streets, tearing down UE regalia, openly attacking the armed forces that struggle to keep order. Transports might see this for five seconds, or up to five minutes, but then time blinks back into the celebrations. And, eventually, another flash of riots. Then another. And another. It does seem like the riots are coming more often and lasting longer, doesn’t it?

While this mission to find the source of the broadcast is underway, the second part of the signal will be decoded. It will be a message, and its content will lead Transports to the exact origin of the broadcast. What they do from there is up to them. (But in the interests of using their actions to shape the upcoming events, we will ask players to let us know OOCly what action their characters will take. Look for a post regarding this coming up tomorrow!)

Here is the log, and a second informational post about the second half of the message and the effect this will have on things tomorrow!
 
 


No matter how eventful your February 7th happens to be (or not be), characters won't have much of a chance to brace themselves unless they're really into Bill Murray movies: From now until February 14th, Exsilium is repeating February 7th. Again and again. Like a cd skipping back through the same seven seconds of a Kenny Loggins cd.

The day's not entirely the same, however; players can react to the looping daily activities, unchanging calendar, and RPG-esque stock responses more stock than usual! You'll even get a warning message from AI of some kind of anomaly...and AI will keep reminding you. Every day.

What your character does in this horrible time loop is entirely up to you. Freak out? Break the same shotglass 6 times in a row? Sleep through the entire thing?

A mass log will be up shortly and linked here for those who'd like a kind of mingling reaction space. OPEN LOG HERE

And, as always, questions can come here in the post.

If I haven't succeeded in getting Caddyshack music stuck in your head I'm either too old or just not trying hard enough. Either way, HAPPY TIMELOOP WEEK!!!
 
 
06 December 2013 @ 11:08 pm
We have a log up for getting your feet wetcold HERE, and now we have a log for the packing and fussing and putzing on the moonbase HERE!

The latter comes with details. CLICKY ME AND DETAILS FOREVER )
 
 
05 December 2013 @ 09:13 pm
First, our log community now has both an "! open" and "! closed" tag to be used by choice to mark a post as open to all characters and players, or closed to a select group. These are entirely optional; we will review the usage of these tags again in three months to see if there's any change that will be further beneficial at that time.

Now, in more exciting news... With the poll for voting on the next plot arc in Exsilium now closed, we're happy to announce that by a narrow margin...

The Altering and Controlling the Development of Cloning Technologies and Genetic Alteration Technologies Arc will be completed first!

More details on what that entails will be coming up in the next few days (up to a week), but in the interim, starting today, Transports will be able to move Earthside. They may choose to stay on the moon. That is at their own descretion. The Transport Pad will be coming down due to system strains noted by the AI, which is in part due to needing to bring the Aristeas technology back online. (The Aristeas technology is the means by which Transports can be resurrected.) The Scouting group has managed to make contact with the current Initiative Group, hereafter called the New Initiative. The New Initiative has been able to provide a location and ability to connect to the excess power being used in the main city of Winter Wonderland Exsilium, but they don't have the resources for finding places for 350+ people to live, let alone to clothe and feed them.

Transports will be the only ones in control of the Transport Pad, or any use there-of. The New Initiative has no rights to it, and has only bargained to work with the Transports to achieve mutual goals concerning the United Earth and the state of current events. Control of time travel remains in Transport hands.

The information on the original Winter Wonderland post still stands! Characters will be responsible for finding their own housing, which can be achieved through bartering, favours, pleading, or strong-arming, if they're unable to build a shelter of their own. Initially all Transports will be brought down to the facility which will be housing the Transport Pad, located about a two miles away from the main city, ironically called Exsilium. It is not located over London, as the old city of Exsilium was. It will be possible to stay in the facility where the Transport Pad is located for short terms; there isn't enough room for all the Transports to stay there permanently, so only those with difficulties navigating the snow will be granted a pass to stay for longer, along with the Old Initiative Employees who were stranded on the moon with the Transports the last few months.

The Transport Pad will begin being dismantled now, and will be shuttled down to Earth and reconstructed and functional again by December 7th, ICly. At that point, missions will technically begin again, though it may take the mod team until as late as the 14th to have the new roster of missions up for selection in regards to the next three plot arcs Exsilium the game will be moving through. We're working our hardest on this now, to be able to bring it to you guys as soon as possible!

Please ask any questions about our setting here, in the original question thread! We will be answering them as quickly as possible.
 
 
26 November 2013 @ 08:13 pm
The results are in, and after a trip over to Random.Org the following 25 names have come out on top. Congratulations! Names beneath the cut. )You all have the dubious honor of scouting out the situation Earth-side, and reporting back what it is you find to the people up at the Moon Base. You leave 11/27 0300, arriving planetside at 0800. Gotta love that trip back down.

All those on the scouting mission will need to scavenge supplies beforehand from the Moon Base. They will be told about the temperatures, and as of tonight, the AI has successfully hacked some of the satellites in orbit around Earth to get good imagery of what the ground looks like. Based on heat signatures and taken images, the AI suspects they're dealing with snow, and smaller numbers of people living in scattered groups, centralized around one large, city-like group it plans to land the scouts.

Mission objectives are simple. Locate the Initiative and begin a dialog. It's suggested everyone make use of the holographic technology still maintained on the Moon Base in order to blend in with the locals. Be warned, the holographs don't hold up under actual touch, and they don't change what your footprints look like outside of immediate physical range.

Any and all non-humans will be met with fear, up to and including violence.

Be careful, and be on the lookout. This iteration of the Initiative works on the extreme keep their heads down side. Talk to everyone, and be as subtle as you can be. That's the best way to flush them out of hiding.

Plotting and questions invited below (questions to the questions thread only, please, to not be missed!). The game at large will go down to Earth the first week of December.

Edit: The Scouting log is now up here!
 
 
23 November 2013 @ 11:34 am


As some may have seen, the AI has announced a sudden sharp drop in radiation levels on the island of Exsilium. We're talking back to modern day levels of radiation, so well in the normal, nice, kind range that doesn't cause spontaneous mutation.

The question, of course, is how, and if this is the ticket down! The short answers are... too many ripples in the timestream lead things astray, and yes, now is time to start the reclamation process.

With sign-ups starting today and lasting through to Sunday, a group of Transports will be sent down to examine the state of Exsilium, two months after leaving. What they'll find will go something like the following... and boy, is it a doozy!
Note: The vote on how to solve the puzzle of Exsilium’s problem will be going up tomorrow. Voting has now been closed! This plot is a stop-gap to allow Transports back down on Earth in an uncomfortable situation, placing ongoing pressure on them to find an answer to the riddle of the United Earth (should they choose). This is not the fix for the United Earth problem!

Also, a move of everyone down to Earth again won't be in full swing until after December 1st. Until a location Earth-side that can support the Transport Pad and Aristeas Technology's energy demands can be found, a complete shift would be unfeasible. The official move down to Earth began on December 5th. Please refer here for more information!
More information beneath the cut... )Please direct all questions to the thread marked "Questions" below!

To sign up to volunteer to go down to Exsilium on the first scouting group, which can take up to 25 characters, please sign up in the "Scouting Mission" thread below!


The scouting group will be looking around for the first week and tasked with finding someplace that can support the Transport Pad's energy needs before bringing down those wishing to leave the Moon Base in early December.
 
 
In Space, everyone else on the Moon Base wishes they couldn’t hear you scream…

Edit: Now with 200% more event log!

At 11:59PM, October 31st, the Transport Pad will be activated to bring in new characters, as it is cycled to do each month. Right beforehand, the agriculture wing will have finally been pried open to be fully reclaimed for usage. It marks a continuation of efforts to make the Moon Base liveable while the Transports search for a means to solving the puzzle of the United Earth and Initiative conflict, to prevent the nuclear annihilation of Exsilium.

It also marks the beginning of a three day zombie infestation that originally ended the use of the Moon Base several hundred years ago. Based on similar lifeforms to those found in Dead Space, these zombies are former human beings infested with a parasitic alien species, whose sole driving desire is to spread its own infection. For the idea of variety behind which zombies can be encountered, please turn your attention to the Dead Space Wikia.

For more information, please read below… )

Other Announcements:

By the end of the month we should have a summation of changes or votes to happen in relation to the State of the Game. Mid-November we will have a vote up for ideas related to getting back down full-time to Exsilium.

Update on Hiatuses:

We will no longer be accepting semi-hiatus comments on the hiatus page. As a semi-hiatus does not excuse a player from AC, we are requesting that anyone going on less than a full hiatus inform fellow players via the OOC community, or through other private means of communication. The Hiatus and Drop page is meant to be used for AC and list maintenance purposes, so we’re doing what we can to cut down on the unnecessary clutter.

We thank you for your understanding and continued patience!
 
 
Welcome to the Moon, Transport…



Arrival for the first time will be through a walkway tunnel into the largest open space on the Moon Station. This is the Observatory, so named for the collection of monitors ringing the walls, some with controls to manipulate views, others on set points. The Initiative AI can be summoned to any available monitor to fill Transports in on the status of Moon Base reclamation, the space shuttle’s progress, current live bodies present on base, and current status of the Transporter Pad and associated machinery.

From here, there are only a few places to go: the reclaimed and restored living pod wings, the cafeteria, and the virtual simulation rooms. Over the course of the month of October, Transport efforts will open up access to further areas on base, which are currently closed off and not yet restored.

The entire Moon Base is simulating Earth gravity. Moving into an area before it’s made habitable risks encountering life support function errors, Moon gravity (which is 1/6ths of Earth’s), and such immense cold that you may simply wish to die. Rooms within the virtual simulation rooms will have the capacity to have gravity adjustments between Earth gravity, Moon gravity, and Zero gravity. These are the only areas where gravity is under Transport control.

More information below… )

The Moon FAQ )

Other Announcements )
 
 
Just a note that after the events of the Sept 15th party, Catsovi and the Misery fled to the Outlands together and remained there, on the run, until today. BECAUSE AS OF TODAY, SEPTEMBER 17TH, CAT HAS BEEN KILLED AND THE MISERY HAS VANISHED TO RETURN TO ITS HOMEWORLD.

(Aaaand so Cat will be dropped from the game around the end of this month; I'll just be keeping his account around for backtags until then!)

But as real life has currently caught me in a vise, I, uh. I have not had a chance to put up any posts or logs pertaining to any of the above events. I'm hoping that I will be released from said vise in a day or three, at which point I will be throwing up a backdated comment at the party log and a separate (also backdated) open log for anyone who wants to engage Cat and the Misery while they're in the Outlands. APOLOGIES FOR THE DELAY. I will also hopefully be picking up all tags that people are waiting on me for, soon!! hopefully!!!

UNTIL THEN ENJOY UR BRAVE NEW WORLD FRIENDS SEE YA I'M OUT
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15 September 2013 @ 02:03 am
As of this post, the party log for the 15th is now up, and we've now added the Missions Log as well.

Things will be going generally well for any party-goers until about 10PM, so if you’d like your character to show up and have a lovely time, just make sure they leave before then. But come 10PM, the Misery will make its giant, rolling, crying, power-nullifying appearance, and that will kick off the last wave of the kidnappings. (Note: to those who are being mind-controlled to do their kidnapping — they’ll have to get their victims out of mile radius range of the Misery before their powers will work, if they’re going to be using any!)

Those being mind-controlled and their kidnap-victims will be clearing out to the UE within the hour, but they’re not being secretive about it anymore. If anyone manages to follow them, they will be attacked by the Border Patrol that are picking up their last round of victims — but they can be followed in stealth. Any rescue attempts, such as Ed Elric’s still-open rescue attempt, before the official, coordinated attack will fail, but characters are certainly welcome to make the attempt. Either way, it’s highly recommended that someone keep an eye on where the UE-and-victims group heads, so they can report the location back to the Transports and Initiative.

more under the cut! )
 
 
08 September 2013 @ 06:32 pm
So, you want to explore the UE! Well, you're in luck, here is a post for just that! This is where you can ask the mods any questions you might have about what your character can see or find if they veer a little off course. This post is open to kidnapped characters throughout their stay in the UE holding facility, as well as the characters on the diversion and rescue teams, after that phase of the plot has begun to play out. (That log will be up on the 19th.)

Not everyone will find something useful, but through a random lotto, we'll be assigning some characters important plot-findings, clues to reveal more about the UE and their intentions, and miscellaneous information. So if your character is the type to explore or poke around, find the correct section in the comments for their situation, set up the scenario in which they would be exploring (more information on this below), and we'll let you know what they can find. You may also sign up in groups, with one player selected to fill out the form for all characters in the group.

Take note, there are consequences when characters on the distraction team abandon their post! Since there's one less distraction when you sign up a distraction-team-character, it means that people on the rescue team/kidnap group could be injured. For each sign-up we get from the distraction group, someone signing up for info in the other two groups will be given a 1-10 scale injury from the UE during the escape.

Note: as of this post, sign-ups to be kidnapped are now closed. Rescue and diversion teams are still open.

sign-ups and more info under here! )
 
 
31 August 2013 @ 08:31 pm
Oh dear! You’ve been kidnapped by the United Earth. What does that mean? Why, click to see! )
 
 
As the moderators (and a helper moderator) of Exsilium, we, Ishmael, Liz, and Sophia, extend our apologies for the presentation of the upcoming September kidnapping plot given yesterday evening. Concerns have been brought to us in regards to the apparent focus of this plot, and what agency characters have during the course of events. We would like to clarify that the focus of the United Earth kidnappings is meant to be on the kidnappings and their purpose, not on the character(s) who allowed the United Earth initial access.

Catsovi acted as a catalyst; Vanadi is a means of having a walking camera inside the Hold. Kaworu was actually the first intense scrutinization of a Transport by the UE. They stopped being important players as soon as the United Earth had their information: who the PCs are, their names, their files kept by the Initiative, and a way to get as many to gather at once as possible.

The information should have been given as follows:  )

We want to sincerely thank the people who come to us and present their concerns regarding plots, game state, or anything of the sort so that we can improve the game experience for everyone. Our own human tendencies mean we don't always see what isn't made obvious, or we presume that our intention is clearly presented when that is not the case.

We apologize for our lack of coherency, and are grateful to the members of this game for speaking with us in any of our available avenues to let us know when we done goofed.

Thank you, Exsilium, and may we do our best for you as we continue to move forward.

Quick link reference:

Original Plot Post | Sign-Ups for The Kidnapped | Sign-Ups for Rescue Mission/Diversion Tactics | Sign-Ups for Missions in Time | UE Info Q+A, Plot Information
 
 
29 August 2013 @ 09:23 pm
HERE IS THE UPDATED PLOT POST, save yourself some time and read that first! The information on this page is now secondary and optional reading material.


Dear Exsilium, we hope you’ve had a good vacation from pain and suffering, because Catsovi and the United Earth are teaming up to bring us back to our regularly scheduled broadcast.

To kick things off, beginning today on August 30th, Catsovi will be selling out to the UE friends, acquaintances, and people he’s never even met before, like the charming fellow he is. That means that this is most definitely a chance to sign up for that plot, but first, details!

Details under the cut! )
 
 
15 June 2013 @ 08:33 pm
As of now, the United Earth has sent a message interrupting all available devices found on the island of Exsilium. The Initiative AI has allowed this message to display, while tracking the point of origin. (Edit: Now with 200% more game-wide log!)

With the United Earth stepping in directly, it can't be good news, and if any of you are thinking that: you're right.

In three days from now, on June 18th, the United Earth will start bombing the habitable areas of Exsilium. More behind the cut... )
 
 
14 June 2013 @ 05:19 pm


The mission into the immediate past begins tonight, marking the end of Stage Two and the beginning of Stage Three.

The hospitals have hit critical capacity. Natives have been dying faster than they can be safely addressed. Panic has set in. Information gathered from the sleeper agents in Stage Two has been used to set up the transport pads to take Transports back to the time and place where the virus was created in order to alter results and change the disease from a viral infection to a bacterial infection.

One problem: each Transport has to complete this mission, if they choose to go on it, while wearing a hazmat suit. They can't risk infecting past populations with this highly communicable disease.

Likewise, people staying in Exsilium or not dealing directly with this mission have the option of:

1.) Helping generate the antibiotic cocktail that will save lives;
2.) Administering these antibiotics to the sick population
3.) Taking on one of countless small 1-3 person missions to go to the past and steal/barter/buy the supplies necessary in order to treat the ill and manufacture enough of the antibiotics.

(They may also remain ill. Because really.)

Title your threads with where your character is at! In the past, or in the present. Remember, the mission lats 6 hours; finding and distributing the cure lasts two days, and then longer. This log encompasses June 14th-June 16th!

Mission: Bad Science Saves the Day )
 
 
07 June 2013 @ 10:39 pm


With AI's announcement going up on the network, so begins Stage Two of the Epidemic plot.

For more information, read after the cut! )
 
 
01 June 2013 @ 07:31 pm
ayooooo effective today RIGHT HERE RIGHT NOW ctsv/[personal profile] scour is on hiatus (and, ICly, has just vanished, maybe on a mission, maybe not, it is a mystery) and YOU KNOW HOW MARTIN DARKOV IS GONE NOW WELL SO IS BARIYAN. Actually Bariyan/[personal profile] stonefaith's just been dropped smell ya later ya zombie asshole he's been switched out

switched out for some pasty ass white man

Read more... )

More info on Cat is here, and his thread on the intro log is here! I REALLY LOOK FORWARDS TO PLAYING WITH YOU. B')
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01 June 2013 @ 09:50 pm
Due to some magical antics MARTIN DARKOV IS GONE NOW THX EXSILIUM SEE U IN A MONTH.


INSTEAD OF THAT LOSER, )
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