totallytrustworthy: (Default)
Chloe Frazer ([personal profile] totallytrustworthy) wrote in [community profile] exsiliumooc2013-11-03 01:53 pm

PLAYER PLOT:

CIVIL WARS ARE HOW YOU GET THINGS DONE

At approximately 3:00AM on November 16th, a group of Transports led by Charlie Cutter [personal profile] alittlesweptup and Chloe Frazer [personal profile] totallytrustworthy will sabotage key systems of the moon base and take possession of the Transporter room in order to wrestle away what little control remains in the Initiative’s hands and put it in the collective hands of the transports.

Over the course of the next four days, the mutiny will serve to spark a community wide conflict that affects the base as a whole. Lines will be drawn in the sand. Relationships will be forged and broken - do you side with the mutineers and help them from them outside? Do you support regaining the transport room and helping the Initiative take back control of the base? Do you choose to remain neutral? This is the place where everyone gets to pick sides, to wage small wars with or against people you understood to be your friends, your family. That inter-community conflict is the main focus of the event; taking the transport room only serves to light that spark.

In order to deal with the mutiny itself - but not necessarily to resolve the wider social conflict that occur as a result -, randomly selected teams of characters will work together to get the base’s systems back online and to eventually retake the Transport room from the mutineers.




EVENT CALENDAR
There are three main elements in this plot. All three run concurrently from November 16th to November 19th. All the relevant logs will go up at the same time; back-dating and forward-dating is encouraged.

COMMUNITY WIDE EFFECTS (Nov. 16th - 19th (and beyond?))
While randomly selected teams will be the ones to actually deal with the mutineers themselves, characters are encouraged to engage with the distractions and network with fellow players in order to enable or deter those teams from fulfilling their goals. Are you supporting the mutineers and trying to sabotage any attempts to retake the Transporter room from the outside? Are you trying to help the teams reach their goals so they can fix the base’s systems and re-take the Transporter room? How this plays out, not to mention the future of Initiative - Transport relations, depends heavily on what choices the community makes during this conflict.

Given the scale of this event, it’s important to note that there are minor and major conflicts available to anyone willing to participate regardless of whether or not they sign up for specific tasks. Player characters can defect at any time, they can choose to sabotage or support one another in the chaos. They can struggle with the system malfunctions or assist any others also suffering through them. We also absolutely want to encourage everyone in game to examine their current CR and consider alignment and/or how it might affect them on an IC level. Even characters maintaining neutrality are vital for keeping the peace, preventing escalation and even (in more extreme cases) injury or death. You do not have to sign up to prove vital to the cause on either side.

DISTRACTIONS (Nov. 16-19th)
Small teams of mutineers will be taking down key systems of the moon base from outside the transporter room in an attempt to both cover the initial takeover of the Transporter room and to create blocks to keep the room from being liberated. Key systems on lockdown are: main lighting (meaning there will be emergency lighting only), door systems (meaning at first player characters will only be able to access housing, the cafeteria and restrooms until this lockdown is overridden), gravity control and the network (meaning no use of network functions until it’s restored).

There will also be a program piggybacked on the AI to monitor its actions in case Transports try to use it against the mutineers. While the mutineers won’t be able to stop the AI from doing anything, they’ll at least be aware of its processes.

Randomly selected teams will have to deal with these distractions and get some or all of these systems back online before anyone can reach and re-take the Transporter room.

TRANSPORTER ROOM (Nov. 19th)
A small team of mutineers (led by Charlie and Chloe) will be taking the Transporter room proper and barricading themselves inside until ousted either by diplomatic or forcible means. Further, members of the mutiny will be holding positions in the Observatory to keep lookout for Transports meaning to reach and re-take the Transporter room at bay.

A randomly selected team will eventually get past the Observatory and into the Transporter room. The characters will be tasked with either negotiating or apprehending (or worse) the mutineers holding the Transporter room. Note that some or all of the distractions will have to be dealt with before any team can get this far.


TEAM SIGN-UPS
In an effort to keep everything fair, the characters who DO end up dealing with the mutineers themselves (as opposed to engaging with the technical and social difficulties that arise as a result) will be randomly selected. To put your character’s name in the hat, please comment to the appropriate thread below. We’ll randomize final team selections on Sunday, Nov. 10th at 5:00pm PST. When signing up for team selection, please be aware that mutineers are armed. While many won’t attack your character on sight, their first priority is to hold the Transport room until their goals are reached. If the team you’re on chooses more violent means to deal with their assigned problem, it could very well beget more violence. Depending on how you handle the circumstances, your actions could be fatal for yourself or others. On that note, your character does NOT have to be a fighter to prove valuable to these teams; thinkers, tech specialists and diplomats are just as valuable as someone who can swing a sword or throw a spell.

Furthermore, while we want to make sure everyone can be involved in this player plot, please be aware that having your character on a team will require you be around to play and be as active as possible as it’s vital that conflict resolution happen in a timely manner. If circumstances change that make you unable to participate as fully as you’d like, please notify us so we can cycle someone else into your slot.

DISTRACTION TEAMS
It’s important to note that sign up teams are a means to an end and not the focal point of this plot; teams will therefore be kept small to ensure that the resulting clashes aren't overwhelmingly time consuming to log out.

(Teams responsible for getting the following systems back online:)
NETWORK
1. Shelke Rui
2. Barbara Gordon
3. Sollux Captor

LIGHTING
1. Asch
2. Peter Parker
3. Chrysos

GRAVITY CONTROLS
1. Tenth Doctor
2. Pascal
3. Soldier Blue

DOOR SYSTEMS
1. Stephanie Brown
2. Jaime Reyes
3. Kate Kane

TRANSPORTER ROOM FINAL CONFLICT - (characters responsible for dealing with the mutineers holding the Transporter room proper)
1. Koltira
2. Kang
3. Barbara Gordon
4. Ella Ellis
5. Lightning Farron
6. Kate Kane
7. Hitsugaya Toushirou
8. Raiden

THE MUTINEERS
Currently the group led by Charlie and Chloe consist of about eight other player characters. It’s a rag tag group made up of people largely dissatisfied with the Initiative from the get go, who are unhappy with the current state of affairs on the moon. While we need to keep numbers limited for the sake of both IC discretion and OOC wrangling, if you want to join the mutineers prior to the plot’s start, you can toss your name into the hat for that as well. Slots will be limited and you must be willing to backdate a quick log to establish pre-existing CR. Because backdating CR is necessary, the time limit for signing up for these slots is shorter than everything else (so we can get those logs out of the way before the rest of the event kicks off). Slots will be randomized for mutineer positions on Wednesday, Nov. 6th at 5:00pm PST.

Not all mutineers will be present for the final conflict. Some focused teams with be disseminated throughout the base from the beginning of the event to serve as distractions (as taking the base’s systems offline largely can’t be done from inside the transporter room).

Please note that it’s not necessary to be a part of the original group to choose to affiliate with the mutineers. If you character wishes to sabotage Transports that are working against the mutiny from the outside to support the movement, you are absolutely free and highly encouraged to do so!

AFTERMATH
How this player plot ends is defined by the actions the community takes. Is the resolution a peaceful one? Is it one colored by violence? What sorts of dividing lines are drawn, how relationships are repaired, how amends are made and what’s ultimately done with the mutineers is entirely up to the community at large. Actions, big or small, have consequences. Whether you’re part of an established team or participating in the base-wide conflicts, your character’s actions determine both the outcome of this immediate conflict and the shape of things to come. So be careful and thoughtful; keep your friends close and your enemies closer.

OPT-OUT
Don’t want to be involved in either side of a space mutiny? On hiatus and can’t participate? You can either have your character stay in the housing unit of the base, or you can send them on a mission prior to the mutiny! Please note that any characters away on a mission will not be able to return until the transporter room is retaken.

Questions?
Please ask in the separate comment for questions below!

EDIT: It's been brought to my attention that the motivations here for the mutiny aren't all that specific, which was an oversight on our part. Chloe and Charlie want the transports to have more of a presence in regards to the way decisions are made in Exsilium. They want more equal footing and less restriction, and the only time to really strike with a mutiny is while the Initiative is weak; taking transports to a base riddled with infection and a lack of resources was the last straw - the transports deserve control.

Furthermore, we want to stress that while this isn't the most diplomatic method the mutineers could've taken to accomplish these goals, the want to avoid causing as much bodily harm as is possible. Their goals are not to harm the transport OR initiative population on the moon base, but rather to forcibly facilitate a reorganization of the leadership in the base. They will be as peaceful as they can while still trying to accomplish their goals and safeguard their bargaining position and will only resort to violence if that's something the transport community escalates first.

Q&A response RE: motivation and goals can be found here!




EDIT II: Mutineers have been selected! This is the list of characters in association with Charlie and Chloe that kick off the event; you do not have to be on it to be pro-mutineer or even a mutineer, but these characters will be involved in facilitating and maintaining the transport room lock in.

Chloe Frazer [personal profile] totallytrustworthy
Charlie Cutter [personal profile] alittlesweptup
Tempest [personal profile] hyanaimne
Sevillia Brightwing [personal profile] miscreant
Luke Skywalker [personal profile] taggingwomprats
Max Kearney [personal profile] motherofnemesis
Han Solo [personal profile] pilot
Tess [personal profile] justgo
Victor Sullivan [personal profile] hellosailor
James Bond [personal profile] doubleoohbaby
Ryoji Kaji [personal profile] reversemole
Sokka [personal profile] originalgaangster
Syllona [personal profile] lexiconning
Connor | Ratonhnhaké:ton [personal profile] skennen
Kaniehtí:io | Ziio [personal profile] onen
Maria Thorpe [personal profile] givetheslip
Altaïr ibn La-Ahad [personal profile] theflyingone
Helena Bertinelli | Huntress [personal profile] crossbearing
Finn the Human [personal profile] the_human
Dick Grayson | Robin [personal profile] pixieboots
Giovanni Auditore [personal profile] deadlybanker
Roy Harper [personal profile] shotup
Johnny D'Amico [personal profile] charming_jerk
hyanaimne: Elsewhere. (Nestirtye.)

[personal profile] hyanaimne 2013-11-04 12:19 am (UTC)(link)
Tempest is playing for team Mutiny. Zombies were the last straw, as much as she enjoyed the stress relief, and she's never been very fond of the Initiative anyway. Not sure exactly what she'll be doing yet, but yeah. Sry friends.

Mike thinks you're all a bunch of stupid kids and will be rolling his eyes while he plays on the anti-mutiny side. Probably as his castmates' bodyguard. It's how he rolls.
falla: (Default)

[personal profile] falla 2013-11-04 12:41 am (UTC)(link)
Dammit gurl.

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khajidont: (Jaime - we've already been over this)

ANTI-MUTINY

[personal profile] khajidont 2013-11-04 12:19 am (UTC)(link)
Jaime is going to be firm on the fact that he is in no way, shape or form pro-Initiative, but he isn't able to see the logic behind the methodology of the mutineers. His main priorities are making sure nobody actually gets hurt in this mess and getting the Transporter back online for the sake of those who may have gone on missions in potentially risky areas and need the sanctuary of the moonbase which they... can't currently reach. He's not so big on the whole chaos thing!

EDIT: I've signed him up to work on getting the doors back online, and he's going to be lending his help to the police and probably in conjunction with that, to Collette. When it comes to information gathering, he can track DNA, so anyone he's met or whose DNA he can find (only with permission, of course!) can have their locations spotted - information that he will not be giving away easily if he suspects that it will be met with violence. He is also able to directly communicate with most tech if that's a thing we want to play with, buuuuut just throwing stuff out there. Happily he'll probs be receiving instructions from Ros because though he is overpowered, he also has no idea what he's doing with half of his powers. Yay!

Close CR who either decides to mutinee or pretend to mutinee, his main course of action will be to... okay, first he'll sigh deeply and feel upset, but then he's going to want to talk things through civilly. If he can find them, he's just going to outright request that they slow down for a second and talk about things. Let's talk about feelings, guys.
Edited 2013-11-04 06:37 (UTC)
crossbearing: (what did you say about my ears)

[personal profile] crossbearing 2013-11-04 08:19 am (UTC)(link)
Jaime you know what happens when Helena talks about feelings

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Re: ANTI-MUTINY

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pactfulfilled: (► Not gonna happen.)

Team "There Has To Be Another Way"

[personal profile] pactfulfilled 2013-11-04 12:24 am (UTC)(link)
Asbel's not truly taking sides here. He understands people's frustrations, but he also sympathizes with the difficult place the Initiative is in right now. Overall he thinks a mutiny's a bad idea because it destroys trust and it's actually making things more difficult for the people who're supposed to be benefiting from it. And he doesn't feel it's what they need to be focusing on right now, either.

Even so, if he runs into one of the mutineers and they need patching up or are about to get themselves killed, he will help them.

During events he will most likely spend his time trying to address problems as they crop up among the transports to make sure his friends and whomever else he meets stay safe.

Edit: Hopping on this!
Edited 2013-11-04 02:29 (UTC)
argentite: (Default)

NEUTRAL + PRO-MUTINY

[personal profile] argentite 2013-11-04 12:26 am (UTC)(link)
I'm not signing either Sarah or Allison up for anything plot heavy (in case schedule interferes) but IC conflict gimme.

Sarah will be more or less pro-mutiny because her track record of what goes on in Exsilium so far has been awful. She may or may not participate in the actual overthrowing but she'll be up for debating!! Also seriously questioning why anyone would be pro-initiative!!

Allison is going to stay on the more neutral side, with a hint of pro-initiative thrown in because she won't really see what trying to take over will solve. Probably more of a LETS NOT DIVE INTO CHAOS stance for her (and she'll be willing to help keep anybody who tries in check!).
thorny: (彡 there was no coming on to her)

[personal profile] thorny 2013-11-07 03:39 am (UTC)(link)
Ok so with the way that their thread in the zombie log is going I definitely want more Sarah-Rose interaction because it's hilarious to me that they have the same opinion about this thing.

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protects_no_one: (Default)

Not Interested Either Way

[personal profile] protects_no_one 2013-11-04 12:34 am (UTC)(link)
Because from Sesshoumaru's point of view, could the Transports have done a better job in finding a place to take everyone as the world was sent to Hell in a Handbasket? Probably not.

But is he thrilled with the Initiative? Hell no. They took him from his home twice for this war, so he has no love for them. He's told them before this is a human problem, humans can deal with it.

However, there are a few he will protect, so if they are harmed, there will be a very angry demon to contend with.
lambofcolumbia: (Anybody else hear that?)

Pro-Initiative + neutral

[personal profile] lambofcolumbia 2013-11-04 01:06 am (UTC)(link)
Shelke is going to be pro-Initiative. They've taken care of her, they provide her with her medicine, and from her perspective, they saved her life. She won't directly fight the mutineers unless they get in her way, but she disagrees with them completely (and will hopefully be helping to restore the network).

Elizabeth is neutral...she doesn't particularly like the Initiative, but she has absolutely no faith in grass-roots freedom fighter anti-establishment types claiming they are doing what is best for everyone. She's seen what groups like that become (in worst case scenarios) and will never side with one again.
Edited 2013-11-04 01:07 (UTC)
gevurah: (renee not rene!!)

anti-mutiny

[personal profile] gevurah 2013-11-04 01:39 am (UTC)(link)
Though Kate doesn't have the warmest feelings for the Initiative, they're severely outnumbered aboard the base and therefore it's akin to an elephant kicking a kitten in the face to her. Also everyone's loyalties being divided is the complete opposite of productivity, so she is going to be one pissed woman.
aequivoci: (the jewel of africa)

[personal profile] aequivoci 2013-11-04 01:44 am (UTC)(link)
"an elephant kicking a kitten in the face"

cross wishes to marry kate

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cradlerobbed: (And I know that everyone gets scared)

[personal profile] cradlerobbed 2013-11-04 01:43 am (UTC)(link)
Jake will be anti-mutiny, but trying his hardest not to get into any serious fights with people who are for the mutiny. Maybe some lively discussions or a round of fisticuffs, but he sure doesn't want to open fire on his fellow transports.

Suzaku is also going to be strongly anti-mutiny. He's going to be doing everything in his power to try to suppress those who are trying to join the mutineers as well as the mutineers themselves. While there's no love lost between him and the Initiative, he strongly disagrees with this way of handling things. He also doesn't like the idea of plunging things into chaos when there are still ways to work with the Initiative to try to make this situation better for everyone.

Aoba is staying as neutral as possible for this. He doesn't want to get caught in a fight between transports, and is more interested in keeping himself and his friends safe. That said he could be potentially be swayed to either side depending on how things play out.

Jude is neutral. He doesn't have any strong feelings about who happens to be in charge and doesn't feel he knows enough about the conflict to really make an informed decision in picking a side, but he does think that handling things this way is pretty dumb and will try to help keep the peace/resolve the conflict through negotiations if he can. He'll also be offering to heal anyone injured in any of the fights regardless of what side they're on.
Edited 2013-11-04 01:44 (UTC)
ported: (Default)

Neutral

[personal profile] ported 2013-11-04 01:43 am (UTC)(link)
Unless someone can bribe/pay Kris something to get involved. Otherwise, she doesn't care much either way. But, as always, her services are for hire and she won't go back on a contract.
mallarkey: (murphy's law was defined by tonight)

anti-mutiny

[personal profile] mallarkey 2013-11-04 01:45 am (UTC)(link)
Wayne just got here so emotionally he'll have mixed feelings and hover toward "what" and "neutrality," but logically think that the anti-mutiny side makes more sense and seems safer even if it's (maybe) slightly less morally decent-seeming. But that's nothing new for him. He'll mostly be stressed, confused, and trying to help with damage control if he can but his weapon is also built for surveillance/spying/radio communication if that can come into use.
Edited 2013-11-04 06:17 (UTC)
fintastic: (fuq u)

Anti-mutiny and very disgruntled NPC

[personal profile] fintastic 2013-11-04 01:47 am (UTC)(link)
Feferi will be on a mission during this, but she will be very unhappy when she gets back. This is her new home and the Initiative is very imporant to her, so she's not keen on people taking over for their own ends. When she gets back she'll make this face at any of her CR who helped the mutineers.

Trish is Initiative, so it's pretty obvious whose side she's on! She'll be pretty unhappy with this; heretofor she was pretty cool with Transports but this is too much. You all suck, each and everyone one of you. X(
cantic: (pic#6864415)

NEUTRAL / HEALERS / SUPPORT

[personal profile] cantic 2013-11-04 01:49 am (UTC)(link)
Tear straddles the line between neutrality and anti-mutiny. She's sympathetic with the mutineers' objectives but finds their entire plan for going about it stupid to the nth degree because it's putting other transporters in further danger (on the moon, guys? really?). She'd be more likely to aid the anti-mutiny group, but for work-related reasons I'd prefer to avoid signing up for any of those groups.

I'd like to see if we could get together a group / groups of like-minded people to basically function as damage containment - ensuring that those who are neutral, those who can't fight, etc., are not dragged into the crossfire and are provided for. This group could take into consideration things like negotiating for full lighting for the clinic, making sure people are able to access food and water through the locked doors (for anyone trapped outside the lock-in zone), running emergency messages, mitigating bloodshed on both sides (including providing healing to both sides of the conflict if needed), if anyone else is interested?
cradlerobbed: (Default)

[personal profile] cradlerobbed 2013-11-04 01:54 am (UTC)(link)
Jude would be interested in joining this group, yes!

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peeta_bread: (In your arms)

[personal profile] peeta_bread 2013-11-04 01:54 am (UTC)(link)
Peeta is Pro-Initiative. He went from disliking the Initiative to really liking the Initiative. He thinks they're doing the best they can and fighting the good fight. He will try and talk down people peacefully, but he ain't fighting.

Wes just got here but is upset at all this chaos. IDK I will keep thinking on what to do with Wes.
lexiconning: and they don't even rhyme (kids screamin from too much beat up)

Pro-Mutiny for grudging reckless reasons

[personal profile] lexiconning 2013-11-04 01:56 am (UTC)(link)
Syllona would be neutral to either side under normal circumstances, but she's under a lot of stress that's slowly been piling up and claiming some tangible form of control for her future sounds like a really good idea to her. One of the biggest factors being a very unethical mission the Initiative sent her on (one she knowingly agreed to) to sink a ship full of children. The mission was successful, but it obviously wasn't pretty and it's stayed with her. As far as Syllona believes a change in leadership couldn't make things harder than they already are.(she's wrong, so so wrong)

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knightofcourage: Watching out, something's ahead. (Emil - something's coming)

[personal profile] knightofcourage 2013-11-04 02:15 am (UTC)(link)
Emil is going to be personally against the mutiny but sticking in the middle - he sort of agrees with or at least understands their reasons, but distrusts takeover as a method of making your point because he's already lived through this and just. No. Not going to work.

That said, if there's any attempts to make peace between the two sides he'll probably get involved there! He would like to see peace, and efforts to encourage such are a piece of home...or they would be if he weren't from the wrong ending of his game, anyway.
trustycrowbar: (*facepalm forever*)

Anti-Mutiny

[personal profile] trustycrowbar 2013-11-04 02:31 am (UTC)(link)
Gordon is not too fond of the Initiative himself. In fact he despises the way they'd used several billion lives as a gambling chip to ensure that their efforts against the UE weren't in vain.

But sewing dissension and rebelling against the only people that have any potential ability to send them back home is STUPID. Especially now, while they're bookended between the UE's scanning satellites and the cold, merciless vacuum of space.

He's been patient so far, thinking that the newbies would eventually settle down and realize that playing along was their best chance of survival, but now he has to do something to help stop this.

Especially with Chloe involved. Oh goddammit, Chloe...
icy_heavens: (Are you on something?)

Team: You Guys Are Idiots

[personal profile] icy_heavens 2013-11-04 02:33 am (UTC)(link)
Subject line says it, right? Hitsugaya will disapprove of the mutiny, believing that a takeover will cause more problems than it will solve. And also, we're on the freaking moon and you guys want to escalate tensions? See subject line again for his feelings: you guys are idiots.

I'm not sure if I'll officially sign him in for shenanigans, but we'll see. Might be in for damage control or retaking the transporter room. No support for the mutiny from this kid.
5055034455: 4x03 (now with 100% less tsundere)

TEAM "AW HELL NO"

[personal profile] 5055034455 2013-11-04 02:36 am (UTC)(link)
No more Mr. Nice Lawyer, guys. Saul is going to be so, so magnificently upset with the mutineers. I don't know where he'll be on the rage scale and won't know until things happen, but I'm pretty sure he'll be tapping into every available resource he has (and he has many) to Do Something. I'm not sure what that something will be, but it'll be something, all right. :'D Especially if Steph is involved. SORRY GUYS

I can't guarantee he won't go totally apeshit. I'm hoping he won't, because that would be terrible, but we'll see...!
speakveryclearly: Kanaya with pursed, green lips, looking up at the sky skeptically. Offscreen her hand is on her hip. (Tch)

[personal profile] speakveryclearly 2013-11-04 02:53 am (UTC)(link)
Saul does not have any idea that Kanaya's canonical weapon is a chainsaw and they don't have the right timing for zombies

Should this be remedied now

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Re: TEAM "AW HELL NO"

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highfrequency: (use attachment to be nonattached)

Raiden-Anti Mutiny

[personal profile] highfrequency 2013-11-04 03:02 am (UTC)(link)
Raiden, a known member of the Initiative security team, will unsurprisingly be against the mutiny. He can sympathize with the mutineers, of course, he knows what it feels like to be that frustrated, but he sees the United Earth (which strongly resembles some nonsense from his own home) as a much greater threat and one everyone should be unified against.

He's not much of a smooth talker or a thinker but he'll be slapping people into cells if he has to or, worse yet, killing anyone who is too violent. Let me know if you're interested in either. (Remember if someone dies they'll probably need another character to resurrect them. This could be a good way for someone to hiatus a character for the event if they need/want to).
Edited 2013-11-04 03:11 (UTC)
ringthenoise: (Until by promises I slipped scot-free)

Dante-Neutral

[personal profile] ringthenoise 2013-11-04 03:08 am (UTC)(link)
Dante just arrived in the latest wave of Transports after being impaled and crucified in the Demon World. The first thing he smelled when he arrived were Necromorphs which led him to believe he was still in the Demon World somehow but by this point he's piecing together that something much dumber has happened to him.

So far he has yet to breathe a single syllable to anyone and has been trying to act ~mysterious~ as he and Trish sometimes enjoy doing. He doesn't know what's going on enough to have a dog in this fight, as far as he's concerned everyone's a moron.

He'll probably just find a way to nap or be cranky throughout this but he'll help someone on either side if it amuses him enough.
Edited 2013-11-04 03:13 (UTC)
debtor: (BLARGH ★ oral hygiene)

Team "Who Thought This Was A Good Idea"

[personal profile] debtor 2013-11-04 03:19 am (UTC)(link)
Allen will be anti-munity/neutral, depending on how things go down. He isn't overly fond of the Initiative or what they've done, but he's not going to be supportive of the mutineers at all, either, and he wouldn't be convinced the base is better off in their hands. He can still sympathize with their frustrations and their goals, but not with their methods (or timing!!), and there are SO FEW members of the Initiative... nothing about this will sit well with him. He's of the opinion that sowing conflict now is a Bad Idea, we're all trapped on the moon.

He'll try to intervene if he sees any serious violence from either side/attempt to reason with people/help where he can, but otherwise, shounen's probably not gonna get heavily involved in any conflict.
Edited 2013-11-04 03:26 (UTC)
aequivoci: (Default)

[personal profile] aequivoci 2013-11-04 03:33 am (UTC)(link)
cross is going to cry the happiest tears

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pauldron: (do NOT want)

anti-mutiny + healings

[personal profile] pauldron 2013-11-04 03:45 am (UTC)(link)
Lightning will be firmly against the mutiny. She understands the frustrations and if they'd been on solid ground (read: not the moon) she'd have probably sided with the mutineers, but up here? No. Just no. You don't anger the folks who saved your hides and control the whole place. Not unless you're trying to get everyone killed...which is a thought she hates so yes. She's got no support to give to the mutiny. At all.

I've signed her up to try and retake the door, but regardless of how that goes she'll be fighting anyone who tries to attack those not involved, and offering heals to the non-mutineering folk if they need them. Mutineers don't get heals, so sorry.
juneshero: (& the world are always right next to me)

Neutral, neutral, gone

[personal profile] juneshero 2013-11-04 04:19 am (UTC)(link)
in after "Not this shit again"

Both Richter and Heat feel no affection for the Initiative because this 'taking people from other worlds' is a stupid idea to combat the UE's 'let's invade other worlds and steal their resources' but also feel no sense of camaraderie for the Transports either because they suck at networking like that. Sure, they sort of get along with some of them but as a whole? Nnnnnnnnnnot really. If Aster and Sera/Serph were here, there might be a different story but they're not. Such is life

Also because this is ridiculous and they've had enough stupid ideas to last them several lifetimes (give or take a 1000 years). So yeah, Neutral through and through.

Yosuke just got here and isn't familiar enough with anything to have an opinion either way. I'm going to spare him this can of worms because the poor kid hasn't even settled in but would want to get involved somehow because JUSTICE(?) so he'll be off on a mission in the meantime.
noelleno: (Default)

[personal profile] noelleno 2013-11-04 04:26 am (UTC)(link)
Martin Darkov's actions will be dictated primarily by Koltira, while he leans more closely to anti-mutiny with a double order of "wow please don't kill each other" on the side. He's not a warrior, but he will try to help pull people out of danger regardless of view if he finds himself in the position to, simply to keep people safe. Pester me if you'd enjoy that!

Jericho is anti-mutiny in practice, pro-mutiny in philosophy. He will want to disarm the extremely dangerous combatants simply to lower the likelihood of casualties, but will be more inclined to see how this all plays out and try to decide from there...maybe...eYES HIS CR....

Blue is anti-mutiny. Y'all ain't gonna help anything by being bullies! Hoping to get him into restoring gravity functions for the sake of everyone's stress levels and...ability to walk. And, if possible, he'll want to diffuse conflicts and try to calm people down. TOO MANY HIGH-OCTANE EMOTIONS. IT'S PAINFUL FOR A PSYCHIC.
skennen: ([→] intent .)

three cheers for mutiny!!

[personal profile] skennen 2013-11-04 04:45 am (UTC)(link)
Connor has never been all that quiet about his negative opinion of the Initiative and this whole bomb and moon base mess has just left him Very Done with everything Initiative-related. He'll definitely want to help out, one way or another.

While he will try to accomplish things in as peaceful a manner as possible, he'll probably be quick to turn to violence when faced with it, as frustrated as he is right now. He has no real powers to speak of, but he is a skilled and particularly brutal Assassin. Also a huge man.

Unless things go really well for the mutineers (haha), he's not likely to back down unless forcibly stopped. And good luck convincing him he's in any way, shape, or form wrong about the Initiative. :') I welcome all horrible plotting and consequences with open arms. Or will when I have a better idea of the extent of his involvement.
hyanaimne: Magic. (Default)

[personal profile] hyanaimne 2013-11-04 06:00 am (UTC)(link)
highfive for playing on the same side again!!

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