exsilium MODS (
initiates) wrote in
exsiliumooc2013-11-26 08:13 pm
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Scouting Group for Winter Wonderland
The results are in, and after a trip over to Random.Org the following 25 names have come out on top. Congratulations!
All those on the scouting mission will need to scavenge supplies beforehand from the Moon Base. They will be told about the temperatures, and as of tonight, the AI has successfully hacked some of the satellites in orbit around Earth to get good imagery of what the ground looks like. Based on heat signatures and taken images, the AI suspects they're dealing with snow, and smaller numbers of people living in scattered groups, centralized around one large, city-like group it plans to land the scouts.
Mission objectives are simple. Locate the Initiative and begin a dialog. It's suggested everyone make use of the holographic technology still maintained on the Moon Base in order to blend in with the locals. Be warned, the holographs don't hold up under actual touch, and they don't change what your footprints look like outside of immediate physical range.
Any and all non-humans will be met with fear, up to and including violence.
Be careful, and be on the lookout. This iteration of the Initiative works on the extreme keep their heads down side. Talk to everyone, and be as subtle as you can be. That's the best way to flush them out of hiding.
Plotting and questions invited below (questions to the questions thread only, please, to not be missed!). The game at large will go down to Earth the first week of December.
Edit: The Scouting log is now up here!
Abbey BominableYou all have the dubious honor of scouting out the situation Earth-side, and reporting back what it is you find to the people up at the Moon Base. You leave 11/27 0300, arriving planetside at 0800. Gotta love that trip back down.
Asch the Bloody
Belle
Carlos
Caspian
Chris Pratt
Christopher Chareau de Red
Cross Marian
Elissa Cousland
Elmer C Albatross
Hitsugaya Toushirou
Irisa Nyria
Joy P Buckhead
Kallen Kouzuki
Kili
Leaf
Mai
Merrill
Nathan Sumers
Noh-Varr
Oerba Yun Fang
Raiden
Rinth Ghostshot
Travis Marks
Zelos Wilder
All those on the scouting mission will need to scavenge supplies beforehand from the Moon Base. They will be told about the temperatures, and as of tonight, the AI has successfully hacked some of the satellites in orbit around Earth to get good imagery of what the ground looks like. Based on heat signatures and taken images, the AI suspects they're dealing with snow, and smaller numbers of people living in scattered groups, centralized around one large, city-like group it plans to land the scouts.
Mission objectives are simple. Locate the Initiative and begin a dialog. It's suggested everyone make use of the holographic technology still maintained on the Moon Base in order to blend in with the locals. Be warned, the holographs don't hold up under actual touch, and they don't change what your footprints look like outside of immediate physical range.
Any and all non-humans will be met with fear, up to and including violence.
Be careful, and be on the lookout. This iteration of the Initiative works on the extreme keep their heads down side. Talk to everyone, and be as subtle as you can be. That's the best way to flush them out of hiding.
Plotting and questions invited below (questions to the questions thread only, please, to not be missed!). The game at large will go down to Earth the first week of December.
SMUGGLE PARTY THE SEQUEL
Stage 2: (intercepting) Fang, Raiden, Merrill, Asch, Kaneis, Christopher
Stage 3: (talks) Travis and Caspian, kind of Asch + potentially Kaneis, Merrill, Raiden, Christopher
Because time is short, getting all our OOC stuff as worked out as much as possible! Long story short, Asch has decided to take over and lead this band of misfits (you're not worse than what he's used to, really) and has done all the organizing and coordinating. Perhaps your character was roped in by him, or perhaps by another (Merrill guess which terrible 'mentor' asked you to join? he loves you) but the point is they are here and now we all have JOBS TO DO!
Headers below for each stage with more info!
STAGE 1: Info Gathering
You guys get to find out your information however you want. Hunt people down, listen to the wind, interrogate strangers with tickle torture—work out what you want to do in your team thread. Then hop over to questions with the mods, say what your characters plan on doing to get info, and ask 'em if there's anything else needed from you.
FANG + ASCH
MERRILL + RAIDEN
STAGE 2: Intercepting
For this team, one team is going to get any lookouts along the smuggling route, and the other team will directly intercept the goods. If we need an extra team, we can have them doing wider perimeter.
For this, because of time sensitivity and the busy time of year, please tell us if you are really busy and would like to handwave this portion of events. So everyone, please check in! The number of people handwaving (odd or even etc) will determine if we have two or three teams. Everyone mention what your characters bring to the table for dealing with potentially hostile smugglers, and I will link the mods to this thread and ask them for their all-clear on it. Then we can thread out whatever else we need to.
no subject
However, Christopher will be bringing to the table a cheerful and friendly demeanour and an unhesitating ability to attack and disable. Strong, fast, violent, and
Baccano!erratic, Christopher will handle himself well. He will refrain from killing people for this (but can if it is needed).no subject
As for what Fang can do, she has like potentially violent and also nonviolent methods of dealing with hostile smugglers. She is a skilled combatant and also a decent offensive magic user, but she also knows what are referred to as 'debuffing' spells — she can slow, freeze or daze anyone long enough to keep anything bad from happening.
no subject
I can play out (perhaps slowly) or handwave, whatever ends up working out for people.
Raiden is a military-grade cyborg and as such has stupid amounts of strength and agility. He can disable hostiles or kill them outright if necessary, as well as use visual analyzers to pinpoint weaknesses they might have (physical ones, like a bad knee) from a moderate distance.
As a trained ninja and scout he can also find ways around lookouts without having to engage them.
Re: STAGE 2: Intercepting
STAGE 3: Thank Goodness Someone Has Diplomat Stats
Anyone else who wants to stick around is free to! Asch wants to have at least one heavy hitter in each group, just in case things go badly, so they've all been briefed on exit strategies and all the rest. For the rest of the people sticking around, if there are people around from the Initiative who they can talk to (outside of the main talking going on between Travis+Caspian(+maybe Asch) and the Initiative's main people on-site) they are encouraged to do so and give the random members of the Initiative a good impression. (A good impression, guys.)
And if it all goes really badly then they fight our way out and apologize a lot when they meet up with everyone else. Whoops.
Travis, Caspian, Asch
1) To know how well we Travis and Caspian are at talks, generally, and how they're going to try to get the Initiative to trust them even a little.
2) To know how combat capable Travis and Caspian are. Because things might go badly, Asch doesn't want to leave them alone if he doesn't think they can fight their way out of it.
EDIT: Something to keep in mind! Psi dropped a few questions for the mod and the answers may be useful for y'all!
no subject
1) He's usually quite good at talks. His plan with the Initiative, once he's made contact, is to show them some activity from the Network, so they'll know there's a whole population wanting to come down and get into their fight. He's not sure it will get them to to trust them exactly, but hoping it will at least intrigue/entice them into wanting to know more, and to be able to bargain for power for the Transports' tech, and a cover for them when they all arrive.
2) He's combat capable. He's confident with his weapon, and being able to fight his way out, if need be. He wouldn't leave someone who wasn't, if Travis needed help.
Re: Travis, Caspian, Asch
EVERYONE ELSE
no subject
He may still try to talk to people about flowers though. Sorry. He can only control it so much.
Re: EVERYONE ELSE
He's a good heavy hitter if things go south but also knows a lot about the Initiative. He worked with the Initiative before the bombing, actually, and recorded his patrols on the data chip in his arm. If necessary he would be willing to show them this data and the past/alternate timeline version of themselves. Wacky.
(According to the mods this would be a good way to get them to at least feel the Transports are telling the truth, if the Transports are up front about time travel.)