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exsilium MODS ([personal profile] initiates) wrote in [community profile] exsiliumooc2013-09-21 01:25 pm
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Fly me to the moon and let me dance among the stars...

Welcome to the Moon, Transport…



Arrival for the first time will be through a walkway tunnel into the largest open space on the Moon Station. This is the Observatory, so named for the collection of monitors ringing the walls, some with controls to manipulate views, others on set points. The Initiative AI can be summoned to any available monitor to fill Transports in on the status of Moon Base reclamation, the space shuttle’s progress, current live bodies present on base, and current status of the Transporter Pad and associated machinery.

From here, there are only a few places to go: the reclaimed and restored living pod wings, the cafeteria, and the virtual simulation rooms. Over the course of the month of October, Transport efforts will open up access to further areas on base, which are currently closed off and not yet restored.

The entire Moon Base is simulating Earth gravity. Moving into an area before it’s made habitable risks encountering life support function errors, Moon gravity (which is 1/6ths of Earth’s), and such immense cold that you may simply wish to die. Rooms within the virtual simulation rooms will have the capacity to have gravity adjustments between Earth gravity, Moon gravity, and Zero gravity. These are the only areas where gravity is under Transport control.

The Living Pod Wings:

Consisting of rooms with two bunk beds, built in storage, and a water-efficient sink—those familiar with dorm-style living might recognize the layout. Bathrooms are unisex and located closest to the Observatory, but have been partitioned off into “Male-ish” and “Female-ish” in hasty preparations with the first load of Transports brought moonside.

The Bathrooms:

Toilets look like those they recognize. The system uses flowing air rather than water to pull wastes through the system. Periodic chemical cleanings are performed on schedule.

Showers have five minute time limits, spaced two minutes apart, and happen in individual units with a wall seat, a detachable shower head, and a drain in the middle of the floor. Doors lock their seals when closed, and it takes a good fifteen seconds for the shower doors to open or close. The temperature is always luke-warm. If all showers are in use at once, it’s more likely those showers will be cold. Freezing cold! There are warning lights by the knob for beginning water flow that indicate if water is currently available for showering, and if the water temperature is below 35* C/95* F.

The Cafeteria

Fitted with the coffee machine stolen from the United Earth, the coffee runs on strange conversions of materials most Transports won’t want to think about. There are refrigerators and pantries available, all in an extremely efficient minimum of space. Plates and cups are made of nigh-unbreakable plastic; silverware is of stainless steel. Dishwashing units are highly efficient and use minimal water in the cleaning process. There are sinks, but most do not have flowing water. Turning on the faucet will result in hissing whines and moans like the faucet is possessed.

The majority of supplies present on station will be freeze dried, jarred, canned, pickled, or otherwise meant to last for long durations. Transports will have enough to last one month before requiring rationing of supplies, if no more than 400 people are present on station. Fresh supplies are limited to what Transports bring up with them, or what they steal in any mission taken while on the Moon Base. There are more protein bars than actual meat.

The Virtual Simulation Rooms

Operate like they sound like they do. Which is to say the Virtual Simulation Rooms will run nigh on any simulation a Transport asks for, be it a meadow in summer or the Alps in the middle of winter. They’re able to run through battle schematics and video feeds, recreate crime scenes, recreate any given scenario on which data has been collected or extrapolated on, and work by tricking the senses and mind into believing what isn’t there, if an immersive experience is ordered.

They can also be used as different-gravity chambers. Without a sim on, the rooms are sparse and empty, lit along the corners of the ceiling and with a monitor present in the wall next to the single slide-door.

The Transport Pad

Has been set up in the smallest former warehouse, and is the major usurper of power generated through the solar panels used to keep the Moon Base running. The same warehouse contains the access points to where the oxygen generation equipment runs. The warehouse itself holds the crude elements necessary for successful hydroponics. Hydroponics will be able to start running in small portions within the warehouse: by the end of October, the few Initiative Members left hope the Moon Base Agriculture Wing will be accessible.

Note: Whenever the Transport Pad is in use, the power throughout the Moon Base will go into flux. The network tablets rely on will go down for anywhere from a few minutes to a few hours -- a few hours in case of large power usage, such as on October 1st, when new Transports are pulled into game. At that time, the Moon Base will be on life support function only, which includes safety lighting, heat generation, and oxygen generation/carbon dioxide filtration.

THE MOON FAQ

What can my character do on the moon?

Clean, offer assistance in reclaiming the Biomedical wing and associated labs, offer assistance in setting up early hydroponics efforts, offer to assist with laundering clothing, (which will be an endeavor in the bathrooms), offer to assist with feeding the Transport + minimal Initiative population, or run small missions for necessary supplies.

My character can still participate in private missions while we’re on the moon?

Yes, we highly encourage they do so! It’ll be a necessity if they want supplies to last past the first month, and if people want water that doesn’t taste extremely recycled and filtered by November. There will be a list of objectives we will post on October 1st, when the Transport Pad goes fully functional on the Moon Base. Where your character goes, or what else they or any companions do while they’re achieving an objective you’ve selected from this list is up to you. More on these on October 1st.

Do I have to wait for an Initiative Employee/Member to assign my character(s) a mission?

No! You tell the person operating the Transport pad what you’re going to do, ask for a time frame, and they send you. There are so many more of the Transports than this lone person that, feasibly, they could all ask for a weekend in Las Vegas in the 1960’s and they will all be sent.

They won’t have funding, so go gamble into riches, but they will be sent when and where they want to go. These are self assigned missions. Transport give them to themselves. They dictate to the Initiative, not the other way around.

What is housing going to be like on the moon?

All characters will be sticking with current roommates. There are now four “beds” per room, and a fourth person will be assigned to each room over time. People are free to set up camp anywhere within the reclaimed Moon Base, as long as they’re willing to be potentially kicked out, stepped on, woken up at all hours, or asked why they’re velcro-strapped to the ceiling.

Are there spacesuits?

If your character goes back in time to steal some from any country that participated in the formerly active Moon Base or Space Program days. Otherwise, no.

During the evacuation, can my character save NPCs who are not on the “necessary” list? (aka who are not one of the specialized knowledge individuals the Initiative has voted to send along with the Transports.)

They may try. More people on the Moon Base means more strain on the resources. Not to mention, those NPCs become your PC’s problem to take care of, and they’ll have to use their wiles to sneak them on the space ship up in the first place. (Or transport them through other means!) Every Initiative Member they meet will discourage them from such acts of foolishness, pointing out there is no feasible way of saving everyone, and that hard decisions must be made. They’re relying on the Transports to find a way to prevent this tragedy from ending Exsilium as it does.

You’re their hope.

How long are we on the moon?

The current planned maximum is three months. If players do not attempt or desire to find IC solutions to try to “solve” the Exsilium problem, the moderators will put into motion a back-up plan to get everyone back on Terra Firma. Have an idea that might work? We’ll be posting an OOC discussion post for IC ideas toward the end of October. More on this later, but in the meantime, be wearing your creative thinking hats!

Other Announcements:

This year, there will be an October 31st/November 1st event. When access to a functional Agriculture Wing is established, right before the wave of New Transports are brought in, part of the cause for the Moon Base’s abandonment centuries past will come to light. Alien contact was experienced very briefly in the past. It was with a microorganism that was under study and examination on the Moon Base. It led to an outbreak of Necromorphism on the Moon Base which ultimately saw it abandoned, as the entire population of the Moon Base was lost due to “system malfunctions.” It was branded a tragedy, and funding broke down soon after, so the truth was lost to history and space travel itself proven unaffordable as the political climate of Earth grew progressively more insular.

Players will be given the option of safe spaces that are shut down and inaccessible to the “space zombies” for the duration of the plot, or the choice to have their characters away on a private mission at the time. The first day of the Necromorph invasion will be happening following the Moon Base being put down to minimal power consumption as a means of recovering from the shock and power drain of operating the Transport Pad to bring in new Transports. Which means for day one, players choosing to participate will be operating in emergency lighting, manual overrides, and no functional IC network on tablets.

Again, this is set to happen on October 31st at midnight into November 1st. That’s more than a month away, so if you’re interested, mark it on your calendars now!

Now for something completely different...

We will be having a How’s the Game on the 1st of October. “How’s the Game” runs like a “How’s My Driving” for the game as a whole, where we hope to see good discussion from the current players on how they feel the game is doing, what they enjoy, what they do not enjoy, proposals for things they might like to see, and things along those lines. It’s an open discussion where people can voice whatever it is currently on their minds.
unholy_rebirth: (garden cow ♥)

[personal profile] unholy_rebirth 2013-10-12 07:49 am (UTC)(link)
dakjfd YAY :D This is a thing that will happen! Just curious, would asking the room to simulate sunlight do anything useful? Since she would think of that before light bulbs (what are light bulbs seriously).