initiates: (Default)
exsilium MODS ([personal profile] initiates) wrote in [community profile] exsiliumooc2013-08-31 08:31 pm
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Kidnapee Handbook

Oh dear! You’ve been kidnapped by the United Earth. What does that mean?

• You are now kept inside a sleek, industrialized and sterile compound. You have free reign within the innermost rooms, consisting of a cafeteria, individual sleeping chambers, communal bathing chambers, and a courtyard with carefully manicured gardens. There is also a fountain of cupid peeing.
• You are expected to keep on schedule. Lights on at 0530. First meal at 0615. Morning testing begins at 0800. Mid-day meal at 1145. Afternoon testing begins at 1345. Evening meal at 1800. Lights out at 2200. Time in-between, PCs are left to their own devices.
• The cafeteria suffers a surplus of lime flavored jello, extremely good drink machines (coffee, juice, you name it), and a machine that’s supposed to make meals based on key selection, but tends to mess up whatever is ordered. Fresh fruit is also provided. All the fruit is difficult to recognize (it’s been long genetically modified away from standard fruits), but all are delicious.
• You have no access to any above baseline human (or baseline whatever species you are) powers.
• When you first arrived, you were sedated and given a physical. If you proved cooperative, the sedation wasn’t even necessary. Cooperative patients were given a lollypop.
• After that, you’re being largely ignored by the United Earth employees around. There may be a few additional stress tests (running on treadmills, checking eyesight, teeth, getting mouth swabs, checking for reflexes) performed at player discretion. Blood draws and blood tests are also possible.
• All windows they encounter are reinforced and of a material that acts like a hybrid of plastic and glass. All the doors outside of the center of the complex are operated by Employee ID card-swipes. All doors to the inside laboratories are operated by retinal scan.
• Staff and soldiers encountering PCs who have been kidnapped will not even acknowledge them in the area. It’s as if they can’t see the PCs, so little is their regard for them. Acting out, acting up, or attacking brings immediate quelling responses, with care taken not to injure the PCs, along with slight surprise on the side of the UE employee. What are you doing? You’re not acting according to protocol!
• However, that lack of regard can pay off for the kidnapped PCs. They will be able to slip into restricted areas as long as they don’t go messing things up, precisely because they register as basically sub-human to the UE employees.

What can the kidnapped learn about the UE?
• Living firsthand within the UE compound, PCs will see how like clockwork the operation runs, how everyone sticks to their schedule, performs their part, and seems to pause and need to consider what to do when the pattern is broken. UE soldiers seem better adapted to handling change, but...
• UE scientists will grumble about impossible schedules and meatheads not understanding or appreciating how delicate or time consuming their work is.
• PCs have the chance to slip into restricted areas, especially those who have been kidnapped for a longer time. If you’re interested in sneaking into various off-limits areas, you may find the following:
→ Laboratories: Genetic Labs, Biological Modifications Research Labs, Nanotechnological Development Labs.
→ Unmarked Restricted Areas: Growth Accelerators. Morgue. Supply closets.
→ Command Rooms: Central Server Side-Portal. Central Communications.
→ The Warehouse: Garages. Incoming Shipments. Outgoing Shipping Containers.
• For specific information on any single one of these exploratory options, once kidnapping sign-ups are closed (within 4-6 days), we will be putting up a Q&A screened post to outline scenarios and findings for any exploring kidnappees. If your character would sneak away and look around, feel free to start a thread in it at any time after you receive kidnapping confirmation from a mod! You may also continue to sign up to be rolled for having your PC kidnapped (with or without mind control) here, and the full plot informational page can be found here.

The log can now be found here.
thephix: max - gratuitous black and white icon (Default)

[personal profile] thephix 2013-09-09 05:58 am (UTC)(link)
strand her in giant spider morph. terrifying everyone.

will they just note it or actually do something about it? max doesn't trust them not to put drugs in the food so she's gonna be difficult B(
crocodilesmiles: (☈ morph: spider (mutant trapdoor))

[personal profile] crocodilesmiles 2013-09-09 06:01 am (UTC)(link)
Note it, bring her in for testing and hook her up to an IV if she looks physically unwell. They're not above tranqing her to make sure she doesn't just waste away before they've figured out everything they want to pertaining to her powers!
thephix: max (angels and moths)

[personal profile] thephix 2013-09-09 06:02 am (UTC)(link)
rude

(but ty for answering all my questions you are a delight)