616: (some glowy shit)
ophelia ♊ ([personal profile] 616) wrote in [community profile] exsiliumooc2012-04-20 09:44 pm
Entry tags:

MISSION FEEDBACK POST / OPEN DISCUSSION

In light of the comments registered here, and of course in light of the end of our first mission, I would like to open up this post here as a discussion post for our first mission plot! It was very much a test run of what I'd like to try out in the future, but I'm interested to know about any suggestions, ideas, or feedback that you guys as players might have on the missions for the future.

I would love for us to be able to come together to improve the overall enjoyment of the missions in-game, as well as find a good way to roll them out for everyone in an open setting. I'm all ears here and I would love to hear your thoughts!

I've done my best to ensure that IP logging is turned off and anonymous commenting is enabled here, so that if you would prefer to register your ideas anonymously that is okay too! A few things that I have put on the table to do for next time:

➦ Better opportunities for players to add in their own plots during the overall missions post; making the mission open for player plots and ideas.
➦ Saving the outcome of the mission (victory / non-victory / etc) for the debriefing log (instead of during the main mission log).
➦ Utilising player and character involvement in the outcome of the mission, so that even if the victory or non-victory is known ahead of time by the mods, it may be affected by player involvement in a big way.


Any and all suggestions, ideas and concerns are welcome here and I look forward to your feedback. Thank you, everyone!
theguideless: (◊ come again)

[personal profile] theguideless 2012-04-23 12:10 am (UTC)(link)
I'd like to see pre-mission plotting posts or sign-ups in ooc for the purpose of players being able to connect and see what plans are on the table or formulate CR interactions prior to jumping in. Given parameters (re: do's and don'ts characters must keep in mind while formulating shenanigans) can help keep everyone on a similar track without giving people no options other than to follow what's been predetermined.

And yes to outcomes being secret until the end I am down for that :]