initiates: (Default)
exsilium MODS ([personal profile] initiates) wrote in [community profile] exsiliumooc2012-02-25 12:16 pm
Entry tags:

PLOT » ❝ welcome to the occupation ❞

FROM MONDAY, FEBRUARY 27TH until SATURDAY, MARCH 10TH Exsilium is going to be actively occupied by The Masked. They have caught wind that something unusual is going on and that the population of exiles has suddenly and rapidly boomed, and they will be coming in to forcibly microchip the transports with tracking devices. What does this mean? The following:

WHAT WILL BE HAPPENING:
The Masked will be stationing themselves in every available public location. They will wait beside doors, they will guard the front entrances to the apartments, and they will be making themselves a presence within the shopping area of the Initiative Hold. When your character ventures out into any public space (though they will be encouraged to hide), they will be confronted by two or more of The Masked, who will then use blunt force to hold your character in place and -- using a small installation gun -- they will seat a tracking microchip into your character's back, between their shoulder blades.

Being 'chipped' during this plot is 100% optional. It will not affect your character immediately and will instead have unfortunate repercussions in the future, none of which will directly harm your character but will remain private for the time for plot reasons. Most notably, The Masked will be able to track your characters movements should they leave the island and venture into the United Earth -- but there will be more in the future.

Your character may also be chipped and have that chip removed! However, know that it is in a difficult location to reach for them alone and that in 99% of cases they will probably have to have a friend dig it out of their back with a knife like a true bro.

WHO ARE THE MASKED:
[ Glossary info here. ]

The Masked are the Government-sanctioned, militarized police force of the United Earth (all of the continents and land that is outside Exsilium’s borders). They wear all black, skintight suits, and have large masks that cover all of their face except for their mouths. There is a large visor that comes down over their eyes to allow them to use computer equipment to track and enhance their own abilities. The Masked are humans who have been both bio-engineered to be stronger and more efficient than a standard human being, and are also aided almost entirely by their suit. Their suits are powered by their own energy using a cable that follows their spine and links up into the back of their helmet from behind.

Aesthetic details aside, they are powerful. They have immense and incredible speed and marksmanship skills. They are proficient in almost every weapon, as they can pick one from the ground and know how to use it with the aid of their computerized suits. Essentially, they’re what the Government of the United Earth spends every single dime on -- their most prized investment. They’re pretty damn efficient.

CAN WE FIGHT THEM:
By all means! You can fight them, but keep in mind that they are currently at their most powerful. They are god-mode. Your character can distract and weaken them enough to escape from their clutches without being chipped if your character is appropriately powered for that sort of feat. In the end for most characters, their final options will be to run away, be killed, or to accept their tracking chip... and then run away.

CAN WE WIN:
Not at this point. There is a reason for this -- as the game progresses, The Masked are going to be one of the focal points of change that occurs from the success of missions. As more and more missions are completed, The Masked will become weaker and weaker (their tech will become more limited by changes made in the past, for example) and their initial occupation is to demonstrate their power to the exiles and transports in Exsilium. At this point in time you may fight them, but you are not going to win.


ALL OF THIS BEGINS ON MONDAY and will be signaled when William Laurence ([personal profile] bottlegreen) and Big Boss ([personal profile] survivalism) come back into the city proper after a lovely and telling expedition to the borders with the warning of a sweeping police force’s excursion into Exsilium.

As always, if you have any questions/concerns/comments, please leave them here! Additionally, if you have any suggestions/ideas, those are also encouraged & may be left on this post!

Thank you for your time everyone!
obstinates: (cute « aw shucks)

[personal profile] obstinates 2012-02-27 07:37 am (UTC)(link)
Building lore is FUN.

ALSO I just had a random thought that might make things more interesting and such. When they actually start going on their time-traveling missions and such... because of the actual transport, there's a cooldown period afterwards when they arrive where maybe their full powers aren't accessible, making them have to rely more on their team AND THEIR SENTIENT WEAPON for the mission until they can access their ridiculous stuff.

And then when they return home, the same cooldown period. Maybe their bodies have to adjust to the changes in the timeline or something? Just a suggestion to put to a vote or something!

As for that other stuff, it all sounds pretty good to me :D Once again, thank you so much! I'm just excited about this place and all and getting clarification might help for future reference and newer players.
Edited 2012-02-27 07:38 (UTC)