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exsiliumooc2013-09-21 01:25 pm
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Fly me to the moon and let me dance among the stars...
Welcome to the Moon, Transport…

Arrival for the first time will be through a walkway tunnel into the largest open space on the Moon Station. This is the Observatory, so named for the collection of monitors ringing the walls, some with controls to manipulate views, others on set points. The Initiative AI can be summoned to any available monitor to fill Transports in on the status of Moon Base reclamation, the space shuttle’s progress, current live bodies present on base, and current status of the Transporter Pad and associated machinery.
From here, there are only a few places to go: the reclaimed and restored living pod wings, the cafeteria, and the virtual simulation rooms. Over the course of the month of October, Transport efforts will open up access to further areas on base, which are currently closed off and not yet restored.
The entire Moon Base is simulating Earth gravity. Moving into an area before it’s made habitable risks encountering life support function errors, Moon gravity (which is 1/6ths of Earth’s), and such immense cold that you may simply wish to die. Rooms within the virtual simulation rooms will have the capacity to have gravity adjustments between Earth gravity, Moon gravity, and Zero gravity. These are the only areas where gravity is under Transport control.
The Living Pod Wings:
Consisting of rooms with two bunk beds, built in storage, and a water-efficient sink—those familiar with dorm-style living might recognize the layout. Bathrooms are unisex and located closest to the Observatory, but have been partitioned off into “Male-ish” and “Female-ish” in hasty preparations with the first load of Transports brought moonside.
The Bathrooms:
Toilets look like those they recognize. The system uses flowing air rather than water to pull wastes through the system. Periodic chemical cleanings are performed on schedule.
Showers have five minute time limits, spaced two minutes apart, and happen in individual units with a wall seat, a detachable shower head, and a drain in the middle of the floor. Doors lock their seals when closed, and it takes a good fifteen seconds for the shower doors to open or close. The temperature is always luke-warm. If all showers are in use at once, it’s more likely those showers will be cold. Freezing cold! There are warning lights by the knob for beginning water flow that indicate if water is currently available for showering, and if the water temperature is below 35* C/95* F.
The Cafeteria
Fitted with the coffee machine stolen from the United Earth, the coffee runs on strange conversions of materials most Transports won’t want to think about. There are refrigerators and pantries available, all in an extremely efficient minimum of space. Plates and cups are made of nigh-unbreakable plastic; silverware is of stainless steel. Dishwashing units are highly efficient and use minimal water in the cleaning process. There are sinks, but most do not have flowing water. Turning on the faucet will result in hissing whines and moans like the faucet is possessed.
The majority of supplies present on station will be freeze dried, jarred, canned, pickled, or otherwise meant to last for long durations. Transports will have enough to last one month before requiring rationing of supplies, if no more than 400 people are present on station. Fresh supplies are limited to what Transports bring up with them, or what they steal in any mission taken while on the Moon Base. There are more protein bars than actual meat.
The Virtual Simulation Rooms
Operate like they sound like they do. Which is to say the Virtual Simulation Rooms will run nigh on any simulation a Transport asks for, be it a meadow in summer or the Alps in the middle of winter. They’re able to run through battle schematics and video feeds, recreate crime scenes, recreate any given scenario on which data has been collected or extrapolated on, and work by tricking the senses and mind into believing what isn’t there, if an immersive experience is ordered.
They can also be used as different-gravity chambers. Without a sim on, the rooms are sparse and empty, lit along the corners of the ceiling and with a monitor present in the wall next to the single slide-door.
The Transport Pad
Has been set up in the smallest former warehouse, and is the major usurper of power generated through the solar panels used to keep the Moon Base running. The same warehouse contains the access points to where the oxygen generation equipment runs. The warehouse itself holds the crude elements necessary for successful hydroponics. Hydroponics will be able to start running in small portions within the warehouse: by the end of October, the few Initiative Members left hope the Moon Base Agriculture Wing will be accessible.
Note: Whenever the Transport Pad is in use, the power throughout the Moon Base will go into flux. The network tablets rely on will go down for anywhere from a few minutes to a few hours -- a few hours in case of large power usage, such as on October 1st, when new Transports are pulled into game. At that time, the Moon Base will be on life support function only, which includes safety lighting, heat generation, and oxygen generation/carbon dioxide filtration.
THE MOON FAQ
What can my character do on the moon?
Clean, offer assistance in reclaiming the Biomedical wing and associated labs, offer assistance in setting up early hydroponics efforts, offer to assist with laundering clothing, (which will be an endeavor in the bathrooms), offer to assist with feeding the Transport + minimal Initiative population, or run small missions for necessary supplies.
My character can still participate in private missions while we’re on the moon?
Yes, we highly encourage they do so! It’ll be a necessity if they want supplies to last past the first month, and if people want water that doesn’t taste extremely recycled and filtered by November. There will be a list of objectives we will post on October 1st, when the Transport Pad goes fully functional on the Moon Base. Where your character goes, or what else they or any companions do while they’re achieving an objective you’ve selected from this list is up to you. More on these on October 1st.
Do I have to wait for an Initiative Employee/Member to assign my character(s) a mission?
No! You tell the person operating the Transport pad what you’re going to do, ask for a time frame, and they send you. There are so many more of the Transports than this lone person that, feasibly, they could all ask for a weekend in Las Vegas in the 1960’s and they will all be sent.
They won’t have funding, so go gamble into riches, but they will be sent when and where they want to go. These are self assigned missions. Transport give them to themselves. They dictate to the Initiative, not the other way around.
What is housing going to be like on the moon?
All characters will be sticking with current roommates. There are now four “beds” per room, and a fourth person will be assigned to each room over time. People are free to set up camp anywhere within the reclaimed Moon Base, as long as they’re willing to be potentially kicked out, stepped on, woken up at all hours, or asked why they’re velcro-strapped to the ceiling.
Are there spacesuits?
If your character goes back in time to steal some from any country that participated in the formerly active Moon Base or Space Program days. Otherwise, no.
During the evacuation, can my character save NPCs who are not on the “necessary” list? (aka who are not one of the specialized knowledge individuals the Initiative has voted to send along with the Transports.)
They may try. More people on the Moon Base means more strain on the resources. Not to mention, those NPCs become your PC’s problem to take care of, and they’ll have to use their wiles to sneak them on the space ship up in the first place. (Or transport them through other means!) Every Initiative Member they meet will discourage them from such acts of foolishness, pointing out there is no feasible way of saving everyone, and that hard decisions must be made. They’re relying on the Transports to find a way to prevent this tragedy from ending Exsilium as it does.
You’re their hope.
How long are we on the moon?
The current planned maximum is three months. If players do not attempt or desire to find IC solutions to try to “solve” the Exsilium problem, the moderators will put into motion a back-up plan to get everyone back on Terra Firma. Have an idea that might work? We’ll be posting an OOC discussion post for IC ideas toward the end of October. More on this later, but in the meantime, be wearing your creative thinking hats!
Other Announcements:
This year, there will be an October 31st/November 1st event. When access to a functional Agriculture Wing is established, right before the wave of New Transports are brought in, part of the cause for the Moon Base’s abandonment centuries past will come to light. Alien contact was experienced very briefly in the past. It was with a microorganism that was under study and examination on the Moon Base. It led to an outbreak of Necromorphism on the Moon Base which ultimately saw it abandoned, as the entire population of the Moon Base was lost due to “system malfunctions.” It was branded a tragedy, and funding broke down soon after, so the truth was lost to history and space travel itself proven unaffordable as the political climate of Earth grew progressively more insular.
Players will be given the option of safe spaces that are shut down and inaccessible to the “space zombies” for the duration of the plot, or the choice to have their characters away on a private mission at the time. The first day of the Necromorph invasion will be happening following the Moon Base being put down to minimal power consumption as a means of recovering from the shock and power drain of operating the Transport Pad to bring in new Transports. Which means for day one, players choosing to participate will be operating in emergency lighting, manual overrides, and no functional IC network on tablets.
Again, this is set to happen on October 31st at midnight into November 1st. That’s more than a month away, so if you’re interested, mark it on your calendars now!
Now for something completely different...
We will be having a How’s the Game on the 1st of October. “How’s the Game” runs like a “How’s My Driving” for the game as a whole, where we hope to see good discussion from the current players on how they feel the game is doing, what they enjoy, what they do not enjoy, proposals for things they might like to see, and things along those lines. It’s an open discussion where people can voice whatever it is currently on their minds.

Arrival for the first time will be through a walkway tunnel into the largest open space on the Moon Station. This is the Observatory, so named for the collection of monitors ringing the walls, some with controls to manipulate views, others on set points. The Initiative AI can be summoned to any available monitor to fill Transports in on the status of Moon Base reclamation, the space shuttle’s progress, current live bodies present on base, and current status of the Transporter Pad and associated machinery.
From here, there are only a few places to go: the reclaimed and restored living pod wings, the cafeteria, and the virtual simulation rooms. Over the course of the month of October, Transport efforts will open up access to further areas on base, which are currently closed off and not yet restored.
The entire Moon Base is simulating Earth gravity. Moving into an area before it’s made habitable risks encountering life support function errors, Moon gravity (which is 1/6ths of Earth’s), and such immense cold that you may simply wish to die. Rooms within the virtual simulation rooms will have the capacity to have gravity adjustments between Earth gravity, Moon gravity, and Zero gravity. These are the only areas where gravity is under Transport control.
The Living Pod Wings:
Consisting of rooms with two bunk beds, built in storage, and a water-efficient sink—those familiar with dorm-style living might recognize the layout. Bathrooms are unisex and located closest to the Observatory, but have been partitioned off into “Male-ish” and “Female-ish” in hasty preparations with the first load of Transports brought moonside.
The Bathrooms:
Toilets look like those they recognize. The system uses flowing air rather than water to pull wastes through the system. Periodic chemical cleanings are performed on schedule.
Showers have five minute time limits, spaced two minutes apart, and happen in individual units with a wall seat, a detachable shower head, and a drain in the middle of the floor. Doors lock their seals when closed, and it takes a good fifteen seconds for the shower doors to open or close. The temperature is always luke-warm. If all showers are in use at once, it’s more likely those showers will be cold. Freezing cold! There are warning lights by the knob for beginning water flow that indicate if water is currently available for showering, and if the water temperature is below 35* C/95* F.
The Cafeteria
Fitted with the coffee machine stolen from the United Earth, the coffee runs on strange conversions of materials most Transports won’t want to think about. There are refrigerators and pantries available, all in an extremely efficient minimum of space. Plates and cups are made of nigh-unbreakable plastic; silverware is of stainless steel. Dishwashing units are highly efficient and use minimal water in the cleaning process. There are sinks, but most do not have flowing water. Turning on the faucet will result in hissing whines and moans like the faucet is possessed.
The majority of supplies present on station will be freeze dried, jarred, canned, pickled, or otherwise meant to last for long durations. Transports will have enough to last one month before requiring rationing of supplies, if no more than 400 people are present on station. Fresh supplies are limited to what Transports bring up with them, or what they steal in any mission taken while on the Moon Base. There are more protein bars than actual meat.
The Virtual Simulation Rooms
Operate like they sound like they do. Which is to say the Virtual Simulation Rooms will run nigh on any simulation a Transport asks for, be it a meadow in summer or the Alps in the middle of winter. They’re able to run through battle schematics and video feeds, recreate crime scenes, recreate any given scenario on which data has been collected or extrapolated on, and work by tricking the senses and mind into believing what isn’t there, if an immersive experience is ordered.
They can also be used as different-gravity chambers. Without a sim on, the rooms are sparse and empty, lit along the corners of the ceiling and with a monitor present in the wall next to the single slide-door.
The Transport Pad
Has been set up in the smallest former warehouse, and is the major usurper of power generated through the solar panels used to keep the Moon Base running. The same warehouse contains the access points to where the oxygen generation equipment runs. The warehouse itself holds the crude elements necessary for successful hydroponics. Hydroponics will be able to start running in small portions within the warehouse: by the end of October, the few Initiative Members left hope the Moon Base Agriculture Wing will be accessible.
Note: Whenever the Transport Pad is in use, the power throughout the Moon Base will go into flux. The network tablets rely on will go down for anywhere from a few minutes to a few hours -- a few hours in case of large power usage, such as on October 1st, when new Transports are pulled into game. At that time, the Moon Base will be on life support function only, which includes safety lighting, heat generation, and oxygen generation/carbon dioxide filtration.
THE MOON FAQ
What can my character do on the moon?
Clean, offer assistance in reclaiming the Biomedical wing and associated labs, offer assistance in setting up early hydroponics efforts, offer to assist with laundering clothing, (which will be an endeavor in the bathrooms), offer to assist with feeding the Transport + minimal Initiative population, or run small missions for necessary supplies.
My character can still participate in private missions while we’re on the moon?
Yes, we highly encourage they do so! It’ll be a necessity if they want supplies to last past the first month, and if people want water that doesn’t taste extremely recycled and filtered by November. There will be a list of objectives we will post on October 1st, when the Transport Pad goes fully functional on the Moon Base. Where your character goes, or what else they or any companions do while they’re achieving an objective you’ve selected from this list is up to you. More on these on October 1st.
Do I have to wait for an Initiative Employee/Member to assign my character(s) a mission?
No! You tell the person operating the Transport pad what you’re going to do, ask for a time frame, and they send you. There are so many more of the Transports than this lone person that, feasibly, they could all ask for a weekend in Las Vegas in the 1960’s and they will all be sent.
They won’t have funding, so go gamble into riches, but they will be sent when and where they want to go. These are self assigned missions. Transport give them to themselves. They dictate to the Initiative, not the other way around.
What is housing going to be like on the moon?
All characters will be sticking with current roommates. There are now four “beds” per room, and a fourth person will be assigned to each room over time. People are free to set up camp anywhere within the reclaimed Moon Base, as long as they’re willing to be potentially kicked out, stepped on, woken up at all hours, or asked why they’re velcro-strapped to the ceiling.
Are there spacesuits?
If your character goes back in time to steal some from any country that participated in the formerly active Moon Base or Space Program days. Otherwise, no.
During the evacuation, can my character save NPCs who are not on the “necessary” list? (aka who are not one of the specialized knowledge individuals the Initiative has voted to send along with the Transports.)
They may try. More people on the Moon Base means more strain on the resources. Not to mention, those NPCs become your PC’s problem to take care of, and they’ll have to use their wiles to sneak them on the space ship up in the first place. (Or transport them through other means!) Every Initiative Member they meet will discourage them from such acts of foolishness, pointing out there is no feasible way of saving everyone, and that hard decisions must be made. They’re relying on the Transports to find a way to prevent this tragedy from ending Exsilium as it does.
You’re their hope.
How long are we on the moon?
The current planned maximum is three months. If players do not attempt or desire to find IC solutions to try to “solve” the Exsilium problem, the moderators will put into motion a back-up plan to get everyone back on Terra Firma. Have an idea that might work? We’ll be posting an OOC discussion post for IC ideas toward the end of October. More on this later, but in the meantime, be wearing your creative thinking hats!
Other Announcements:
This year, there will be an October 31st/November 1st event. When access to a functional Agriculture Wing is established, right before the wave of New Transports are brought in, part of the cause for the Moon Base’s abandonment centuries past will come to light. Alien contact was experienced very briefly in the past. It was with a microorganism that was under study and examination on the Moon Base. It led to an outbreak of Necromorphism on the Moon Base which ultimately saw it abandoned, as the entire population of the Moon Base was lost due to “system malfunctions.” It was branded a tragedy, and funding broke down soon after, so the truth was lost to history and space travel itself proven unaffordable as the political climate of Earth grew progressively more insular.
Players will be given the option of safe spaces that are shut down and inaccessible to the “space zombies” for the duration of the plot, or the choice to have their characters away on a private mission at the time. The first day of the Necromorph invasion will be happening following the Moon Base being put down to minimal power consumption as a means of recovering from the shock and power drain of operating the Transport Pad to bring in new Transports. Which means for day one, players choosing to participate will be operating in emergency lighting, manual overrides, and no functional IC network on tablets.
Again, this is set to happen on October 31st at midnight into November 1st. That’s more than a month away, so if you’re interested, mark it on your calendars now!
Now for something completely different...
We will be having a How’s the Game on the 1st of October. “How’s the Game” runs like a “How’s My Driving” for the game as a whole, where we hope to see good discussion from the current players on how they feel the game is doing, what they enjoy, what they do not enjoy, proposals for things they might like to see, and things along those lines. It’s an open discussion where people can voice whatever it is currently on their minds.
QUESTIONS
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Re: QUESTIONS
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tsubomi did some shopping while she was in paris with rise last month, resulting in a scattering of small plants that are doing... questionably, tbh. but she has a few radishes and some carrots growing in small pots. basically, she's going to try smuggling a couple in herself, but she'd be happy to give all of her samples (including her erstwhile tomatoes, of which she currently has two plants) to the initiative if she's able to work with them in return. is that a possibility?
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All the hydroponics projects will be on back-up generators so that they keep running even when the power in the Moon Base is in flux, or otherwise on life support maintenance only.
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I mentioned in Heat's app that he needs to eat people to not go berserk (which means that, instead of eating only the people he's beaten in a fight, he'll be killing and trying to eat everyone indiscriminately. It's not pretty). While he's been here, I've been kinda handwaving it as the Initiative provided Heat with some canned stuff on a daily basis but... y'know. The Moon. And he can't really go around eating fellow Transports now Don't doubt that he won't try so is there a solution for him while they're sitting up on that other Celestial Body Heat doesn't care about?
... Other than having him eat the Necromorphs. Because he can and will do that when they show up. BUT UNTIL THEN
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Probably. It's such a cheery thought.
Would that be able to work?
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He'll even bring back souvenirs maybe
not likely herpThe game never really indicates how much they need to eat to keep from going berserk, just that they have to eat on a semi-frequent basis. So if he can bring back a body or something after he has a Devil Feast and be allowed to keep it somewhere (...), it should work out fine.
He'll complain about it every step of the way, but he's a good soldier that does what he's ordered to. 8')
wait, he's not the only cannibal here is he?no subject
Likely he can store a body at a time in a room set off and locked just to him. There won't be any other outside indicators, but AI will monitor access to and from his, uh. Meal.
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yes, fantastic, perfect. And I admit to laughing at the thought of Heat having a private room for his food but hey at least he won't be draining the Initiative's supplies like this(?)
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ok fine he only actually needs the blood, but so what if he likes to eat the whole thing now and then. LET'S HANG OUT, BUDDY.
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but don't expect Heat to share any of his dinner with you. >BC
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he's gonna throw out these bff 4eva bracelets if you're gonna be like that
here's a good one
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However, as soon as they leave the Moon Base, they're back to full size. Rinse and repeat.
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I'm not asking if this is allowed*, I'm asking if Mario Party will be allowed? Because, as we all know, it will divide the moon base into tiny pieces as superpowered brawls erupt in every direction over who should have won the mini-game star.
*Yes I am. Could she do something like this, assuming she took proper prep and care to not get caught or make a huge national deal of it in the timeframes she chooses?
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Re: QUESTIONS
Also, purely for my own amusement, how big are these bunk beds? Because, let me tell you, the beds in my dorm were pretty small and the mental image of 6'4" Galadriel with her feet dangling out of the bed makes me laugh like no one's business.
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Also, imagine extra long twin, which makes it (39"x 80") too short for poor Galadriel or anyone else of significant height. BANE OF EXISTENCE IN THE DORMS!
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QUESTIONS
Re: QUESTIONS
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Re: QUESTIONS
Okay SO. Thereth goes on a mission and brings back some plants. She puts them in the VR room and asks it to simulate a week or a month or something passing. Does this make the plants grow?
(did that make any sense at all idek)
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Or would it be a controlled temp/environment the entire time?
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However, ending the simulation causes a slow temperature rise; the AI and the VR systems don't want to send people into shock due to drastic temperature change.
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She doesn't have any psi defenses but she will definitely do all the kicking and screaming she can and probably look into training against that sort of thing in the future whoops. 8D
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'if you don't stop screaming I'm turning off your vocal chords'
He can actually teach her some techniques to protect against mind-reading, although a lot of them are more 'being able to tell a telepath is messing with you' and, uh. Won't do much against at least half of the Transport telepaths. Nate, Jean, and Blue are all omega-grade psis, and Kerrigan is probably close.
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Anyway, this is just as a precaution. If someone she really cares about can get her to shut up long enough to listen to reason she might be persuaded to leave, but... we'll have to see how the next few days go lol.
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Haha yes, just poke me. Nate is... going back and forth from the base, I think, as he can pilot and also tow shit with TK.
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Maybe he can cut their bomber in half!
...Yeah Nate may need to knockout his roommate. Raiden has noooo psi defense, Nate will just have to carry his heavy body back to the ship. Rai would be broody afterwards and angry but, grudgingly, he'd understand.
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...Raiden that's a bad plan even by Nate's standards :| (though that is mostly because Nate isn't back to being an omega-level TK yet ahahaha)
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....He's not sure how but maybe by staying behind and murdering soldiers closing in to contain the area he can think of something.
Yes.
Raiden logic.