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exsiliumooc2013-09-15 02:03 am
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Timeline, Mission Info, and Plotting Post
As of this post, the party log for the 15th is now up, and we've now added the Missions Log as well.
Things will be going generally well for any party-goers until about 10PM, so if you’d like your character to show up and have a lovely time, just make sure they leave before then. But come 10PM, the Misery will make its giant, rolling, crying, power-nullifying appearance, and that will kick off the last wave of the kidnappings. (Note: to those who are being mind-controlled to do their kidnapping — they’ll have to get their victims out of mile radius range of the Misery before their powers will work, if they’re going to be using any!)
Those being mind-controlled and their kidnap-victims will be clearing out to the UE within the hour, but they’re not being secretive about it anymore. If anyone manages to follow them, they will be attacked by the Border Patrol that are picking up their last round of victims — but they can be followed in stealth. Any rescue attempts, such as Ed Elric’s still-open rescue attempt, before the official, coordinated attack will fail, but characters are certainly welcome to make the attempt. Either way, it’s highly recommended that someone keep an eye on where the UE-and-victims group heads, so they can report the location back to the Transports and Initiative.
By the 17th, the Initiative will have gathered enough information to begin the missions in time, to weaken the Holding Compound’s defenses and minimize their resources. Sign-ups for these are now closed, but those who signed up already can find their assignments in the comments below, and do any plotting with their teammates in their respective threads. Questions about the missions are also welcome there. There will be a log for the missions up by no later than the 16th.
The rescue mission and distraction team will be shipping out on the 19th, and anyone who signed up to look for information about the UE will be alerted before then as to their results. The log for this will also be up no later than the 18th.
And finally, remember that any characters going into the Holding Compound during the rescue must be nullified, or else risk tripping the alarms! This will be ICly announced to all the Transports participating in the rescue and distraction teams, along with the fact that Jesse Pinkman can nullify powers. Anyone who would like to enter the UE Compound without triggering alarms should see him, either before or during the mission. During the trip into the UE, Jesse will be located outside the Compound, just outside the nullification range. It should be noted that Pana is on Hiatus at this time, and this will be handwaved or backdated. Please contact Pana if you would like to backdate something with Jesse.
All Transports will be safely back in Exsilium on the evening of the 19th, and shortly after (depending on when our info-planter pipes up), news of the impending nuclear strike will spread. The Initiative will ask all Transports not to spread word of it to the native Exiles, and the move to the moon base will begin on the 21st.
This post can be used as a general plotting post, if kidnapees would like to find specific rescuers for the log on the 19th, or if rescuers want to team up, or if distraction team people want to plan specific carnage! Have at it!
Quick link reference:
Main Plot Post | Sign-Ups for Rescue Mission/Diversion Tactics | Sign-Ups for Missions in Time | UE Info Q+A, Plot Information | Mission in Time Info | Kidnapee Handbook
Things will be going generally well for any party-goers until about 10PM, so if you’d like your character to show up and have a lovely time, just make sure they leave before then. But come 10PM, the Misery will make its giant, rolling, crying, power-nullifying appearance, and that will kick off the last wave of the kidnappings. (Note: to those who are being mind-controlled to do their kidnapping — they’ll have to get their victims out of mile radius range of the Misery before their powers will work, if they’re going to be using any!)
Those being mind-controlled and their kidnap-victims will be clearing out to the UE within the hour, but they’re not being secretive about it anymore. If anyone manages to follow them, they will be attacked by the Border Patrol that are picking up their last round of victims — but they can be followed in stealth. Any rescue attempts, such as Ed Elric’s still-open rescue attempt, before the official, coordinated attack will fail, but characters are certainly welcome to make the attempt. Either way, it’s highly recommended that someone keep an eye on where the UE-and-victims group heads, so they can report the location back to the Transports and Initiative.
By the 17th, the Initiative will have gathered enough information to begin the missions in time, to weaken the Holding Compound’s defenses and minimize their resources. Sign-ups for these are now closed, but those who signed up already can find their assignments in the comments below, and do any plotting with their teammates in their respective threads. Questions about the missions are also welcome there. There will be a log for the missions up by no later than the 16th.
The rescue mission and distraction team will be shipping out on the 19th, and anyone who signed up to look for information about the UE will be alerted before then as to their results. The log for this will also be up no later than the 18th.
And finally, remember that any characters going into the Holding Compound during the rescue must be nullified, or else risk tripping the alarms! This will be ICly announced to all the Transports participating in the rescue and distraction teams, along with the fact that Jesse Pinkman can nullify powers. Anyone who would like to enter the UE Compound without triggering alarms should see him, either before or during the mission. During the trip into the UE, Jesse will be located outside the Compound, just outside the nullification range. It should be noted that Pana is on Hiatus at this time, and this will be handwaved or backdated. Please contact Pana if you would like to backdate something with Jesse.
All Transports will be safely back in Exsilium on the evening of the 19th, and shortly after (depending on when our info-planter pipes up), news of the impending nuclear strike will spread. The Initiative will ask all Transports not to spread word of it to the native Exiles, and the move to the moon base will begin on the 21st.
Main Plot Post | Sign-Ups for Rescue Mission/Diversion Tactics | Sign-Ups for Missions in Time | UE Info Q+A, Plot Information | Mission in Time Info | Kidnapee Handbook
TEAM #1
Stephanie Brown
Allison Argent
Alixandra Demter
Dick Grayson
Tess
This team will be sneaking into the compound itself, as close to the date of the rescue as possible (but still preceding the arrival of the first kidnapped Transports). The goal is to reprogram the door codes, replacing access codes with any codes of the characters' choice — as long as they get the list of them to the Initiative and the rescue team, afterward. Other characters will be along to protect those doing the hacking.
It's imperative that they not be seen; if they are seen, it's suggested they silence the UE employee by any means necessary.
Additionally, this team will be discovering the newly established nullification system, and the fact that power usage will trigger alarms. Their retrieval and report of this information is vital.
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by tiny i mean like... a bat symbol carved into a wall somewhere subtle, not like "WE'RE GONNA RESCUE YOU" spraypainted on the ceiling
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Mostly because she's kind of a lousy hacker otherwise *g*
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How exactly will the discover about the power null/alarms? Would there be something in the security system that tips them off?
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Dick is good at sneaking and protecting but he won't be willing to use lethal force on that poor UE employee which can 100% lead to some intergroup tensions should anyone be up for that!
barring that he's good for puns and comic relief come at me
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:C
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maybe
:c
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Re: TEAM #1
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Hacker girls~
Though I'm now wondering if Ally is the only one with special powers :|a which is going to be uh. Interesting to explain why she starts having a panic attack as soon as they get into the null zone.
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mental note to track this sorrydefense, defense o7A PROPER PLOTTING COMMENT GET YR BUTTS HERE
so
Unless anyone would argue it, Steph's likely to take point on this mission since she's... herself (sorry). After discovering the power null re: Ally, Steph will suggest splitting into two teams. Ally + one defense to stay out of the field and hack in remotely, and then herself + two defense to sneak into the compound and do things from there.
Does that sound okay???
QUICKLY ADDING A THING she would likely divide it as ally + allison, then herself + dick + tess for reasons
but obvs oocly we can shuffle things around if people want other things~
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give old lady some bird and bat time'm pretty okay with that! Seems the most sensible and I don't have any protests to the whole shebang.