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Zee ([personal profile] thebutt) wrote in [community profile] exsiliumooc2012-07-31 03:36 pm
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MEMORY SHENANIGANS, WHO WANTS MEMORY SHENANIGANS

Dear Exsilium, here is your Lizplotmod on behalf of Elle and Liz, blasting in with some PLOT STUFF.

Next Tuesday (Aug 7th), the Initiative's VR Training Project is scheduled to go live. This is a network connected via character's sentient weapons and intended to bring the users into a virtual reality for the purpose of simulating combat and train with them. It's all really totally cool and high-tech, in case anyone was starting to forget that this is the future.

BUT. Despite all Initiative reassurances, something is going to go wrong. In this case, some lackey deep in the bowels of the Initiative gets an itchy trigger finger, and the whole project is kicked off two days earlier than intended (Aug 5th). Well, those were two important days! The version that the Transports get to see isn't bug free by any means — in fact, they hadn't even gotten around to programing a default battlefield yet. So what does this mean?

The weapons will pull from the only thing they have to give their owners a setting for battle: their owners' memories.

Characters will find themselves flung with their weapons into an incredibly realistic rendition of one of their own memories. It could be recalling that one intense battle on the bank of a river, or it could just be that time they accidentally peed themselves in 3rd grade and everyone laughed. It's entirely up to you which memory your character gets to relive! (Note: even if it's a memory from the character's childhood, characters will still be their in-game age for this simulation.)

But here's the catch: the people populating the memory will be the program's default enemies. If your memory is of a lazy Sunday afternoon with your mom baking those brownies you used to love, suddenly mom is a kung-fu master barreling out of the kitchen to try and kill you. All memory-people will act like default enemies in a video game, with just a few set impersonal lines to shout at you ("You there! Prepare to die!" "This is the end!" "It's time to say goodbye!"), and charge mindlessly to attack. In short, after the initial scene-setting arrival, no one in the memory is going to act like themselves. But of course, since this is a training program and not a murder program, no one will find themselves actually killed. The program knows each user's limits, and how to push right to that level. A non-combatant character would find enemies punching and shoving, while someone more fit to battle would have to deal with skillful armed opponents. But since this is a prototype version of the program and some wiring might be crossed, you're free to pick the level of your character's challenge! Anything short of death is a-ok.

And now the good part: Push far enough to the edges of your character's memories, and you can find yourself breaking into someone else's memories. Whose world your character enters is entirely up to you! The format of this event will be a single log where everyone sets their own scenes, and people tagging into each other's threads will be entering the original character's memories. And of course, the programming doesn't like that. As soon as the program detects a new combatant, the enemies will focus their attacks entirely on the newcomer. What better way to welcome a friend to your troubled past than to have to defend them from kung-fu master mom? (Note: not all threads need be combat! If you would prefer your characters have a quiet talk somewhere in their memory instead of furiously battling their way through it, it's entirely okay to say that they escaped the enemy NPCs and found somewhere to sit around and chill out.)

Characters can expect to find their daily routines interrupted at about mid-morning on Sunday, August 5th. One moment they were headed to the convenience store, the next they're suddenly in a really familiar place, with some really familiar people. They'll have a brief time to live out the memory properly before the training program kicks in, and the people around them begin to attack. Characters are free at any time to leave their memory and enter someone else's. Just make sure you set the scene in your initial tag, so people tagging into your thread will know what they have to work with!

The entire event will last 3 IC days, but please feel free to backtag for as long as you like. At the end of this time, the Initiative will have finally found a way to pull the plug on the program, and characters will find themselves snapping out of it. And probably pretty hungry and thirsty! But since it was only VR, any wounds sustained will not carry over. (And if you're worried about your character's health in the real world during all this, please feel free to assume that an Initiative worker found them collapsed and transported them to the medical bay for care while they were trapped in the VR.)

tl;dr:
•There will shortly be an IC Initiative post announcing the impending release of a VR Training Program.
•Said VR Training Program is released 3 days early, on Sunday, August 5th.
•Characters relive one memory, and have the ability to enter one another's memories.
•Memory NPCs go nutso and turn into default video game baddies.
•After 3 days of these shenanigans (on Tuesday, August 8th), everything is back to normal, including any wounds inflicted.
•Consider this your plotting post!


No plotting is required — if you want, you can jump straight into the log without having said a word to anyone else. But if you'd prefer to advertise just what kind of memory we can expect from your characters, that's fine too! Mix, mingle, talk it out! And of course, all questions/comments are welcome.

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