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exsiliumooc2014-01-11 06:11 pm
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PLOT SIGN-UPS: UEAI INVESTIGATORING
WELCOME TO UEAI INVESTIGATION.
Per this post, the chance to go on missions to start filling in the timeline gaps relating to the UE – the UEAI in particular – is now available. There are a number of locales you can select from and some information to use as prompts for your excursion – but please note, this IS NOT information the characters know beforehand! These time jumps are pretty blind ouside of date/location, so characters won’t know exactly what they’re getting into until they’re there!
This is a good time to mix up and get some interesting cr combinations going, or send some already well-working teams back to work! It’s up to you how many you want to work with at once, but we ask that there be no more than eight per location, especially since these are designed to be small, more sneaky-like jobs. Of course, sometimes it’s hard to be sneaky when you wind up in the middle of a war or killer party.
Your characters will be in control of how long they stay and how they gather the information. They will be given a diamond drive with an upload of AI that can be plugged in to computers and other such compatible electronics that you may find in order for it to begin downloading and deciphering the sequence of events that follow, which opens up more potential dates to tag. So each subsequent mission is prompted by the ones before them!
Those who sign up will receive their calls to get to the Transporter icly by Blue via their ic inboxes or it can be handwaved/oocly pinged if no inbox is available. You can choose when to go icly -- from now to January 23.
A post to collect what data and inventory of what damages may have been done (are YOU a bad enough dude to punch a president?) will go up and be linked here and those signed up will be pinged of its presence. ETA: Post is up and HERE.
Here’s how it will roll:
In this post, there will be a top-level comment to confirm signed-up teams. Use the rest of this post to plan/call out for partners, share powersets or other things you think might be useful for you! Let a rep from each agreed-upon team comment in the sign-ups, and you will be given the background information of a scenario you and your team will be going on! You won’t know what it is before you sign up, and remember, your characters won’t know at all until they get there!
You will also be given a list of potential findings that you can choose to succeed or fail in obtaining. Both failures AND successes will have a role in how things cascade later on, so don’t assume flawless victories is the way to go! But don’t assume they’re NOT, either.
These sign-ups will remain open up until the actual 23rd! Because we are a game that is all about backtagging. Our only request is at that point, you have a decision for what you succeed/fail to get in advance so we can advance.
BULLET POINT SUMMARY ACTION:
• There are a number of missions available to help AI fill in the timeline
• Characters will NOT know what they’re diving into until they get there, but PLAYERS will know in advance!
• Groups should be no larger than 8
• One rep from each group should sign up in the comment (LINK)
• Characters will be contacted icly to report for their missions, but players can determine what ic date to go/how long they spend on mission
• A post to collect what successes/failures groups make will go up as things get underway
If you have any further questions, please ask in the question thread below!
THANK YOU AND GEAR UP
Per this post, the chance to go on missions to start filling in the timeline gaps relating to the UE – the UEAI in particular – is now available. There are a number of locales you can select from and some information to use as prompts for your excursion – but please note, this IS NOT information the characters know beforehand! These time jumps are pretty blind ouside of date/location, so characters won’t know exactly what they’re getting into until they’re there!
This is a good time to mix up and get some interesting cr combinations going, or send some already well-working teams back to work! It’s up to you how many you want to work with at once, but we ask that there be no more than eight per location, especially since these are designed to be small, more sneaky-like jobs. Of course, sometimes it’s hard to be sneaky when you wind up in the middle of a war or killer party.
Your characters will be in control of how long they stay and how they gather the information. They will be given a diamond drive with an upload of AI that can be plugged in to computers and other such compatible electronics that you may find in order for it to begin downloading and deciphering the sequence of events that follow, which opens up more potential dates to tag. So each subsequent mission is prompted by the ones before them!
Those who sign up will receive their calls to get to the Transporter icly by Blue via their ic inboxes or it can be handwaved/oocly pinged if no inbox is available. You can choose when to go icly -- from now to January 23.
A post to collect what data and inventory of what damages may have been done (are YOU a bad enough dude to punch a president?) will go up and be linked here and those signed up will be pinged of its presence. ETA: Post is up and HERE.
Here’s how it will roll:
In this post, there will be a top-level comment to confirm signed-up teams. Use the rest of this post to plan/call out for partners, share powersets or other things you think might be useful for you! Let a rep from each agreed-upon team comment in the sign-ups, and you will be given the background information of a scenario you and your team will be going on! You won’t know what it is before you sign up, and remember, your characters won’t know at all until they get there!
You will also be given a list of potential findings that you can choose to succeed or fail in obtaining. Both failures AND successes will have a role in how things cascade later on, so don’t assume flawless victories is the way to go! But don’t assume they’re NOT, either.
These sign-ups will remain open up until the actual 23rd! Because we are a game that is all about backtagging. Our only request is at that point, you have a decision for what you succeed/fail to get in advance so we can advance.
BULLET POINT SUMMARY ACTION:
• There are a number of missions available to help AI fill in the timeline
• Characters will NOT know what they’re diving into until they get there, but PLAYERS will know in advance!
• Groups should be no larger than 8
• One rep from each group should sign up in the comment (LINK)
• Characters will be contacted icly to report for their missions, but players can determine what ic date to go/how long they spend on mission
• A post to collect what successes/failures groups make will go up as things get underway
If you have any further questions, please ask in the question thread below!
THANK YOU AND GEAR UP
no subject
MISSION DATE 2893: IN PRISON, BREAKING BAD GUYS
You port into a windowless room laden with cameras on the ceiling and every wall. There is a heavy, steel door that locks from the outside. Right away, your presence will trigger motion sensors and alarms to go off. Luckily, you won’t have to wait to try and bust that door down; guards will pour in, armed with tasers and guns that fire rapid, tiny, sharp bullets.
Should you manage to leave that holding cell, you’ll find yourself tasked with navigating a labyrinth of blank-walled, steel hallways. Don’t idle long; more guards will be coming in waves as you press on.
If you’ve the ear for it, you’ll hear faintly European accents peppered in the voices of the guards ordering you to freeze, hands on the wall, etc. These men carry small handheld communicators – these all have auto-access to various locked rooms and corridors, but any prison cells will require not only the scan-in, but keying in numbered codes.
Congratulations: You are officially escapees, and efforts to detain, question, and imprison you are immediately in effect!
POSSIBLE DATA-GATHERING TARGETS:
• The security communicators. Not only does this have maps and scan access to various doors/levels of this facility (of which there are nine surface levels, four sub-levels requiring password access), but user data and lists of current and upcoming inmates. This is a stealable item.
• The security guards. If caught and roughed up just right, you can find out there’s no civilization for miles and miles, fighting back is useless, etc etc. Some may threaten to send you to the lab floors – the aforementioned sub levels. You don’t wanna know what they do to people down there, they’ll warn.
• Guard terminals. There are two on each floor where cameras are surveyed, daily tasks are logged and other things scanned. There are computers here AI can be plugged into to start downloading data.
• Prisoners. Should you press a guard for passwords or pinch the data at a terminal, you can peek in on prisoners. They are a diverse group, some looking terribly out-of-place – some too young. The information they have is narrowed down to Please help, I’m only a [occupation] I shouldn’t be here, I never meant to [steal? cut someone off in traffic? ask the wrong questions?].
• Lab sub-levels. Getting in here will be a super toughie. Not only will you need a guard’s device, but you’ll have to hit up a terminal and sync it up to grant access to the sub-level elevators! But should you manage this, you’ll find yourself in a sterile, nightmarish set of research and experimentation floors. Some of the people in here have certainly seen better days. AI can be plugged into one of the research terminals here to crack into even more sensitive data, but guards will be rushing in en masse, with threat of heavy military presence on the way.
Soldier Blue will send you your target date to IC inboxes. If none is available, please consider the data sent as a handwaved action. You can choose when to ICly go, and report what outcomes you have once the Collection post is live!
If you have other questions, let me know!