exsilium MODS (
initiates) wrote in
exsiliumooc2014-01-10 07:52 pm
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State of the Game Announcement
In the wake of the closure of apps and moderator apps, we’re here today to bring you some heavy news: we have made the decision to close Exsilium. Unfortunately there were no moderator sign-ups, and as indicated previously, we’re therefore unable to keep the game running. The current mod team has decided that instead of seeing the game struggle or start to burn out, we would rather put our all into creating some memorable final events, and end on a high note. End game events will tie the plot together and will take us through to the very start of March, after which Exsilium will be closed.
A few of the changes we’ll see in game include the following:
The events will be explained in greater detail as they near, but here is a summary of what you can expect:
I, Liz, speak for the entire mod team (past and present) when I say that running Exsilium has been a pleasure, and I’ve been incredibly proud to watch it turn into the game it has become today. With everyone’s help, I hope that we can make the ending of Exsilium as enjoyable as its duration has been!
A few of the changes we’ll see in game include the following:
- The January AC will require a check in to express interest in remaining for the end game. There will be no AC in February.
- Applications will be open continuously from January 12th through the first week of February. As of February 7th, 2014, applications will be permanently closed.
- For the duration of end game events, Betsy will be stepping up and assisting Liz as a head mod.
The events will be explained in greater detail as they near, but here is a summary of what you can expect:
- Within the next week, the Cloning & Genetics missions will wrap up, and the snow will let up in Exsilium.
- In late January, Transports will discover the origin of the United Earth AI, and implant the Transport AI into its newly designed programming.
- Shortly afterward, Transports will attend World Unification Day, a historic celebration of the birth of the United Earth. The timeline begins to warp while they’re there, and the mood of the celebrations begin to trend toward rioting instead.
- As February begins, a series of coded transmissions will start broadcasting regularly to Exsilium. Transports will find they’re the only ones equipped to handle the encoding, and may also find some strange elements intruding on their dreams… including sharing dream landscapes with other Transports.
- Mid February, the Transports will find themselves starring in a present-day remake of Groundhog’s Day, as reality continues to break down, and the space-time continuum loses coherency.
- By late February, reality will be moving close to the brink of collapsing, with numerous other worlds leaking into Exsilium. Transports must kick off a final confrontation with the UE, destroying their world-hopping technology and center of power.
- In the final week of Exsilium, Transports will be given a choice: stay in this world (now without either Initiative or a strong United Earth presence) and help rebuild; leave for their own world and retain all, some, or none of the memories of their time here; or follow someone else into another world.
- The final deactivation of the Transport Pad will be on March 7th, 3314/2014.
I, Liz, speak for the entire mod team (past and present) when I say that running Exsilium has been a pleasure, and I’ve been incredibly proud to watch it turn into the game it has become today. With everyone’s help, I hope that we can make the ending of Exsilium as enjoyable as its duration has been!
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+ ∞
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I do appreciate the drive to save a game that so many people have come to love, and I'm touched by the offers and reactions I've seen both here and on plurk, but the decision here is final.
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...
And so I don't end up spamming this post, can I ask about what the second last bullet point entails? For those who wish to stay/follow someone. inquiring minds wish to know- YOU PROBABLY ANSWERED/EXPLAINED THIS ON PLURK but I don't... have it... '-';;;
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Basically it means that, without the threat of the UE plunging in and destroying home worlds when they fire up the Transporter to go home, there's absolutely nothing keeping Transports from going where ever they'd like to end up. So they can go home to their world, or a non-canonmate's world, or even to their own world from a canonmate's canon point, and have full memories of Exsilium where ever they go. They can also just opt to stay here in this world.
I hope that's the clarification you were looking for! I just realized you might also have meant another point BUT LEMME KNOW IF THAT WASN'T IT.
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take khisanth to ur canon point kang, it's much nicer up there(no subject)
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I've had so much fun, you guys were always patient and ran things very well. I'm sad to see it go but I understand.
Thank you for the ride, folks!
I wish I'd had the time to step up as a mod.
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I did have a question, though... Can characters who are dead in canon return home? I'm trying to see if I can fudge a happy ending for Luke here.
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That said, two questions. One: since the missions are closing within the next week, should we hold off from posting logs for anything that hasn't been started yet? I'm not sure where that stands since I signed up for it last month but purposefully held off until this week to start the log itself.
Two: What options will the NPCs have, in regards to the second to last bullet?
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As far as one, you can absolutely keep posting mission logs! They're not done, as much as we're just going to say that enough of them have been completed that their effects can safely start to be felt.
And two, honestly, we could take that a few directions. We could say that the NPCs fitz out of existence when the Transporter turns off, if you want to give them that kind of ending, or we could wave plotmagic wands and find an alternative solution that would give them the same options as PCs.
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I'll be immensely sad to see it go, but I'm glad to have played here.
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Applications will be open continuously from January 12th through the first week of February. Honestly you just shouldn't even bother accepting new people, from the reactions this endgame shutting down post has generated throughout plurk, rpanons, and even wankgate a lot of the newcomers are already disappointed as it is.
It would be absolutely pointless to accept newcomers/more characters only to end up giving them a month and a half or so of developing anything only for it to be shut down on them.
If it's set in stone that the endgame is happening, then applications should just be permanently closed from this point on. Accepting newcomers/new characters is also just going to add more work to your load.
Wrong account but whatever we'll match!!
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To the wonderful people I've met here, past and present, I'll see you through the endgame, and I hope to see you all again soon.
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What about having an option to leave the worlds connected instead? That way characters would not have to say goodbye if they choose to go to different worlds.
Sorry about the stupid question, I'm just a sucker for happy endings.
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Looks like I need to get my activity together for the last push.
I really love this game (despite that my random bursts of activity might not highlight that) and the players and cr I've got have and will continue to be great. You mods have been great (you're okay, I guess, it's not like I like you or anything :|!) and the plots and missions and stuff really added something to this game.
I'm kind of surprised a game this size would close, but then again, I've never before been in a game that's closed so this comes as a new and scary surprise for me!
Saying that, I do think it's probably for the best. I've had experience of games just dropping slowly and it tends to leave me angry and full of regret xD
NOW I HAVE TO GATHER ALL THE CR TO MY BOSOM. COME AT ME BROS.
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Thanks for having me, and I'm really sorry I wasn't able to stick around long enough to get to know anyone.
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