initiates: (Default)
exsilium MODS ([personal profile] initiates) wrote in [community profile] exsiliumooc2013-09-30 09:14 pm
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State of the Game | October 2013

Welcome to Exsilium's first ever State of the Game.

How does this work? What is a State of the Game?

Good questions! This is an open forum for the community to raise comments, concerns, things they like, and things they don't like as much about the game to see what fellow players think, feel, or what to see around the game.

As topics are brought up and discussed, we'll link them here from the top post*, and hope that this helps encourage people to have their critical thinking, constructive idea hats on when it comes to discussing different elements of game culture, expectation, and the like.

This isn't a guarantee everything discussed can, should, or will change, but it's the opportunity to bring up points on what it is you see working and what it is you feel isn't, so that people can weigh in and the moderation team can go about getting direct feedback from the game as a whole.

Please keep it civil and polite. We will lock threads should they get heated! We're asking for discussion, not attacks. That sort of behavior is never considered appropriate.

Discussion Topics
Relevance of Weapons
Volunteer Warning System
Siding with the United Earth?
Activity Check (Increasing Requirements)
Butterfly Effects, Timey-Wimey Shenanigans, Evidence of Small Timeline and World Shifts
Game Pacing
Plot Coherency
Closing Apps during Events + Player Plot Questions
Group OOC Intros

* As time allows. Work and school and sleep will interfere with the timeliness of updates.
Last Updated on October 1st, 2013. 
anotheryosuke: (Default)

[personal profile] anotheryosuke 2013-10-08 12:11 pm (UTC)(link)
Oh man, I totally somehow glossed over this every time I read over the game info (and I've reread it too many times.... Exsil.... I can't quit you), but that's a really neat idea to solidify in-game!

The one suggestion I have to add is to make sure that battalions are of a sufficient size that possible inactivity (whether because players are on hiatus or what) won't drag down the squad. I also like the idea of having different roles within the battalions which may (hopefully!) help to distribute CR a little more widely/with more variety/different from housing/the usual. If you know what I mean! That was a little messy. XD
speakveryclearly: Kanaya chatting cheerily. Jade lipstick. (Approval)

[personal profile] speakveryclearly 2013-10-08 12:21 pm (UTC)(link)
Ooooh, that's a good point! I hadn't considered it mostly because I was just automatically imagining a large number myself, like twenty or something, since battalions in real world militaries can be Very Large and Wikipedia confirms they might consist of "300 to 1,200 soldiers [and] usually consists of two to seven companies". You're right that care should be taken to make sure that we don't have groups where one captain character's flakiness doesn't undermine the whole operation for everyone else.

The roles meanwhile are something I find really exciting - when talking this idea over with friends we were interested in the possibilities of one character taking a guidance role and another taking a defensive role, as a logical extension of what we were already going to do independently in the missions. Just the whole military rank and file angle is something I'm really interested in exploring more deeply than "housing/the usual" allows ("we're here, we're fighting a war, and we live in the same place") and psyched that you are too.