devotedtothecore: (books in brooks.)
actual tsundere chrysos kineas ([personal profile] devotedtothecore) wrote in [community profile] exsiliumooc2013-12-31 01:45 am
Entry tags:

A winterland plotting interest gather/discussion post!!1

HELLO FRIENDS hope you had a merry winter holidays! A new year is coming, and with it, a new year to plot. Now that the Exsilium story has hit a chapter in which Transports are pretty much running the show for the time being, but it's been a pretty busy time of year for many, it seems like it might be handy to have an OOC get-together to throw around some ideas on Big Stuff For Characters To Do Together, to catch up on plot-and-subplot details (of which I'm not clear on the entirety of myself), for announcements/interestgathers for subplot ideas, and for general asking of questions that other people besides our mods might be able to help answer.

So without further ado:



WINTERLAND SHENANIGANS NEW YEAR'S EVE (AND AFTER) PLOTTING PARTY


Check out the toplevel categories of stuff in the comments, or start your own if I missed any!
maddeninghatter: (debonair)

Re: BIG PLOTTING/SHENANIGAN IDEAS AND DISCUSSION

[personal profile] maddeninghatter 2013-12-30 06:36 pm (UTC)(link)
STATE OF THE UE - intelligence gathering:

Options include:
1. Ask the AI to compile satellite data about the surface, and seek out heat signatures and other information about installations there, military or otherwise. Probably this information is encrypted, so perhaps computer hacker type characters would be useful for this. Other characters with military strategy experience could perhaps interpret the data.
2. Get in the spaceship and fly by areas of interest as determined by #1 above. Pilot characters would be especially well-suited for this.
3. Use the transporter pad and hologram technology to slip into areas of interest as narrowed down by #2. Ninja-type characters, assassins, spies, and telepaths would be very useful here.

Base Building:
The Creepy Castle could serve as this temporarily. The entire Museum section is underground, no windows, so it could serve fairly well as a bomb shelter (beware of falling art, however). It also was a large hotel, so if characters are interested in renovating a room, they could stay there as long as they like.

[ETA]

And how about a mission to ELMER'S WORLD to see if it's still a wasteland? This could be a preamble to trying to go home for good.
Edited 2013-12-30 19:57 (UTC)
maddeninghatter: (thinky thinks)

WTF Happened?

[personal profile] maddeninghatter 2013-12-30 06:58 pm (UTC)(link)
The announcement that radiation levels had dropped came suddenly, out of the blue, on the tail end of the mutiny. Most of December was devoted to finding shelter and food, as well as exploring the landscape. But there are some essential questions that need answering, in addition to the state of the UE:

1. The past was clearly changed, by some time traveling mission. Was it an accident or on purpose? Paranoid characters might see the mutiny as being cover for this stealth mission. It's worth asking questions about who went on missions in November, and what their purpose was, and if anything untoward happened.

If changing the past is determined to have been accidental, this suggests that time travel missions ought to be put on hold until characters can figure out what happened, so as not to accidentally change the future again. Break, in particular, is concerned about time travel missions inadvertently making things worse — for example, bringing back Nuked!Exsilium or even more horrible scenarios.

Corollary questions are: why wasn't there a nuclear war? what happened to trigger the Ice Age? was it just an environmental catastrophe, or did some government (or other) entity create it?

2. Why mammoths? Why yetis? Why killer penguins? Given the old UE's penchant for genetic engineering, might this be a clue to something similar going on now? Could this be why the natives are so hostile to non-humans?

3. Why are the New Initiative so underground? Why are they paranoid about Transports - and afraid of their own people? Are the New Initiative the good guys or the bad guys?
governorkang: (Default)

[personal profile] governorkang 2013-12-30 07:03 pm (UTC)(link)
Kang and Kate are currently discussing a backup location in the mountains up north, away from the natives, and are probably going to have a couple of the other players check out if there's a spot that's A) defensible and B) near resources.
undealt: (✒ i believed the storytellers)

SPIES AND MOLES and also faustian bargains r us

[personal profile] undealt 2013-12-30 07:34 pm (UTC)(link)
I'm not really sure where this goes, because it has the potential to be HUGE and also tiny. Gold's main objective is making this go away in relatively short order, but he's pretty prickly about the idea of changing the past. He has a... "if you're stuck in the past, you'll never find your future" mentality.

His main concern is that Transports who prefer to not actively contribute and are sitting around waiting are hindering the mission, so SCHEME A involves the encouraging of cooperation through manipulation and deals. WHAT THIS MEANS FOR YOU is if you have a character who isn't willing to participate in missions/general shenanigans and you want them to stop being a freeloader, then Gold could probably help make that happen. Making a deal with him doesn't have to be anything major, but if a character has a want or desire that might require powerful magic or something like it, they can always make a deal with him and Gold can call in a favor where it suits him/the objective.

Of course, if you have a character who DOES participate, they can still make deals with him. You never know when a guy might need a personal favor. Yaaay.

SCHEME B is simply this: Gold and Big Peter are discussing spies and moles in the UE and Gold has this nifty ability to steal hearts and control the person the heart belongs to. I'll need some mod feedback on that, because HAHAHA WEIRD GODMODE POWERS ARE WEIRD and I'm not sure how we'd even go about making that happen. I don't think there's any ~magical~ way to detect someone who has had their heart stolen and they can function as normal, but they have to act on Gold's orders and Gold can see everything they see. This is pretty blindly unethical, but even if he doesn't get the greenlight to do it from anyone he views as someone with any kind of authority around here, he might do it anyway. Because don't tell him what he can't do. Assuming I have permission to do that. IDK. It is a thing.

I babbled a lot. I am sorry.
Edited 2013-12-30 19:35 (UTC)
resolve: (Default)

[personal profile] resolve 2013-12-30 08:33 pm (UTC)(link)
Mostly I just want to unhelpfully +1 this comment, because this all reads really nicely to me.

I think it's a good plan for gathering intelligence on the current state of the UE, and allows opportunities for a lot of characters with various skill sets to get involved! And I like the idea of doing it in three phases like that. I'm down with the idea of a mission to Elmer's world, too, if that's a thing that can be done, since there are probably a fair number of characters (Katniss here included) that would actively work toward the goal of going home for good if the UE isn't a threat to their own worlds anymore.
speakveryclearly: Kanaya glowing and not sure what else to do with herself; with a flat expression, she has just arrived on the scene. (Arrival)

I JUST PLAY THE ASSISTANT OTHER DITR MEMBERS DOGPILE ME

[personal profile] speakveryclearly 2013-12-30 08:37 pm (UTC)(link)
SUFFERING. That's what the DITR is doing. Adapted from here (that "Assistant" character is this one) is a stafflist (note: Sue dropped since this list was made)

DIRECTOR: Saul Goodman
CONSULTANTS: Mike Ehrmantraut, Stephanie Brown
ASSISTANT: Kanaya Maryam
LIAISONS: Alice Roscha (Max B), Feferi Peixes, Sollux Captor, Cesare Borgia, Ella Ellis, Joel (The Last of Us)
GREETERS: Belle, Utena, Anne Boleyn, Jesse Pinkman, Elizabeth (Bioshock)

The organization has a tripartite structure.
  1. The GREETERS are the footsoldiers who staff the welcome tent and accepting new Transports. They're pretty much ordinary kind helpful people, and many of the people who work in this capacity aren't formally hired by the DITR, e.g. Ellie from the Last of Us, who is closely involved with cookies.
  2. The LIAISONS are more seriously involved in the department. They relay information from the Initiative to the Transports. Example!
  3. ADMINISTRATION comprises Everyone Else currently the director and assistant and consultants. They have the most responsibility. The Director most often personally works to arrange direct conferences with members of the Initiative, while the other administration workers help the director make decisions about what to do with this information. These members also coordinate DITR events, for example Kanaya runs the Newcomer-Veteran program, and Stephanie helps the greeters.


This system was invented to deal with Exsilium as it was in 2012, where the Initiative was able to pay 500 marques a month to transports automatically slotted into luxurious rooms of a tall building that tended to stay where it was in a city that stayed fairly constant. Bad things happened monthly, requiring missions, but not changing this overall structure. The welcome tent went up every month without fail, and liaisons made multiple announcements.

How have these things changed after a nuclear bombing, mutiny, and migration to an ice cube? It's more a testament to the principle of inertia that the department still exists at all.

  1. The greeters are having more trouble maintaining the welcome tent. The physical location of the transports is changing frequently from month to month and they often have to fend for themselves on resources, even going on supply runs just to secure flour. Their problems are compounded by Jesse Pinkman's "departure" and the upcoming newcomer delay.
  2. The liaisons are supposed to relay information from the Initiative's top brass, particularly about the mandatory missions. However, the Initiative's top brass is now dead and the mandatory missions are a thing of the past. For the past several months the liaisons have only been able to function in the context of DITR as auxiliary administration.
  3. The administration is aware of these glaring issues with their organization and has to solve them, now completely devoid of the Initiative's authority, while lacking any budget whatsoever that they do not personally earn through full-time Snowsilium jobs.


Updating this model requires a daunting amount of IC legwork, not all of which DITR can personally accomplish. Currently they lack official authority or at least perceive themselves that way because in Exsilium official authority no longer exists and the transports are basically free to run amok. The department isn't necessarily staffed by military experts, more people who like to meddle. Though it would be possible to, for example, assign a liaison to coordinate one of these missions (I will link this post on my deathbed), that does imply they would be coordinating other people, and those other characters can't be forced with a lack of IC authority.

IC frustration with this situation may mean the department won't exist anymore in 2014. At the very least the Director is in talks with Charlie Cutter to get his approval for changing the I to stand for Internal.

TL;DR: DITR has three branches (greeters, liaisons, and administration) and was designed to deal with monthly missions in a static setting. The dynamic setting makes things harder for the greeters, the irregular mission schedule makes things harder for the liaisons, and administration is at the end of its rope dealing with it all.

[personal profile] outshine 2013-12-30 08:57 pm (UTC)(link)
I CAN ANSWER THIS ONE. Sort of. It sucks to be an NPC right now because they are effectively tethered to the transporter. They're all staying in the same room with it, or at least in the next room over. (I forget the limit to how far they can go, it's something like five miles? But not very far at all, is the point.) Through some small mercy, they've got a bit of an in with the New Initiative, but they technically don't work for them, unless Vennett and Lowell have decided to take up jobs with them-- but seeing as their skills are outmoded by NI's lack of time travel technology, it wouldn't be the same field. Trish just doesn't like them. Either way, something's better than nothing.

I can't exactly speak for the others, but the tone for the NPCs seems to be trying to find a place to exist and otherwise helping where they can. Lowell and Vennett still run the transporter together, and Trish is trying to figure out how to disseminate the med tech she still has. (I've been mulling it over but ultimately saving the plotting for after the holidays!) Together they're also keeping video diaries, in case anything... else... happens to them.

I think they are mostly subsisting on beer and peanuts, but I could be wrong.

I also cannot comment at this time on what Richard or Maggie are up to though! Because I don't know. I am guessing it sucks to be them too.
maddeninghatter: (allow me to observe)

[personal profile] maddeninghatter 2013-12-30 08:58 pm (UTC)(link)
How much does Katniss know of technology? Break would be hard-pressed to propose option #1 because haha pseudo-Victorian.

It has occurred to him to use the spaceship or the transporter pad for intelligence-gathering purposes, but how to narrow down where to start looking is the major sticking point.

If you're interested, Break and Katniss should talk!
Edited 2013-12-30 20:58 (UTC)
hymnals: let me assure you friend, every day is ice cream and chocolate cake. (i can see you're new awake)

CLINIC STUFF

[personal profile] hymnals 2013-12-30 09:17 pm (UTC)(link)
I have no idea where to put this, so I'll just slide it in here! Adrasteius was head of the ground clinic prior to explosey-time, and while he's fine to still have that ceded to Ashraf, he's definitely going to jump right back in to the clinic and its concerns.

To that end, he's interested in rallying whomever may be interested to find A -- space (ie land) and then materials with which to build a new clinic. I have to go on hiatus imminently (because my brother is getting married; v pesky), but he'll likely post about that once I'm back (near the end of next week).
commentboxtroll: (draw a line in the sand)

[personal profile] commentboxtroll 2013-12-30 09:21 pm (UTC)(link)
re: Elmer's world!

Caesar was just talking about this with Elmer, too, haha. I think we might want to wait for a better idea of what the UE's status currently is before trying that, because with how the events that led to the destruction now never happened, there's a high chance they'd just be leading the UE back for round #2.

Although that's something Caesar would just argue over IC, should it come up. Not saying it can't be discussed or anything.
resolve: (everyone in africa can read swedish)

[personal profile] resolve 2013-12-30 09:22 pm (UTC)(link)
Hmm... Katniss has some exposure to futuristic technology kind of stuff because of her time in the Capitol/the Hunger Games and (briefly) District 13. But that exposure mostly comes in the form of stuff like trackers, hovercrafts, force fields, genetically engineered murder animals, etc. (basically, Panem is a lovely place that invests most of its resources in finding new ways to kill people, ahaha). As such, I'm not sure she'd have the technological knowledge to suggest the satellite thing either, unfortunately. We'd need to rope in a more techno-savvy person to figure out part 1, probably, but she's definitely down with doing recon with the transporter pad and all that.

I'm definitely interested in having them talk! We should totally figure out how to set that in motion c:
maddeninghatter: (considering possibilities)

[personal profile] maddeninghatter 2013-12-30 09:23 pm (UTC)(link)
Yes, that makes sense. Perhaps returning to Elmer's World could come after the UE intelligence-gathering missions, and could happen or not based on what they find out.
bloodthirsts: (Oops)

Re: Potential transport government

[personal profile] bloodthirsts 2013-12-30 09:29 pm (UTC)(link)
Since there was so much discussion about a council and elections for Transports after the mutiny (especially now they're running the show) is there any continued movement to ICly hold them? Like will there be nominations and voting on keeping this ball rolling anytime soon.

I've been kind of out of it for the past two weeks yaaay
maddeninghatter: (chuckle)

[personal profile] maddeninghatter 2013-12-30 09:36 pm (UTC)(link)
How about someone suggesting that Lowell and Vennett unplug the Transporter on the 1st so that more people won't get pulled in and kidnapped? Some sort of IC shenanigans could get it turned on again. Maybe someone decides to go on a beer and munchies run to the past?

[personal profile] outshine 2013-12-30 09:40 pm (UTC)(link)
You mean in regards to the changes to apps? I think Lowell's and Vennett's player actually have that worked out already! I know there's a post in the works for later.

[personal profile] outshine 2013-12-30 09:42 pm (UTC)(link)
I think I mentioned this on plurk but you are welcome to Trish's help on whatever you deem reasonable! Space, supplies, etc. I will defer to your judgment on what's reasonable for the setting, and how easy you want rebuilding to be. :') (ofc I'll tag when you post too, but just that you know if you need something from her that doesn't come up on its own, just let me know, we can make it happen.)
maddeninghatter: (come to the cabaret)

[personal profile] maddeninghatter 2013-12-30 09:44 pm (UTC)(link)
Ok! I was just thinking it made sense ICly for people to call for the Transporter to be shut off. Why are characters standing by and letting the Transporter do its thing, and potentially pull people they care about (i.e. canonmates) out of their homes and into a (possible) war zone?

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