devotedtothecore: (books in brooks.)
actual tsundere chrysos kineas ([personal profile] devotedtothecore) wrote in [community profile] exsiliumooc2013-12-31 01:45 am
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A winterland plotting interest gather/discussion post!!1

HELLO FRIENDS hope you had a merry winter holidays! A new year is coming, and with it, a new year to plot. Now that the Exsilium story has hit a chapter in which Transports are pretty much running the show for the time being, but it's been a pretty busy time of year for many, it seems like it might be handy to have an OOC get-together to throw around some ideas on Big Stuff For Characters To Do Together, to catch up on plot-and-subplot details (of which I'm not clear on the entirety of myself), for announcements/interestgathers for subplot ideas, and for general asking of questions that other people besides our mods might be able to help answer.

So without further ado:



WINTERLAND SHENANIGANS NEW YEAR'S EVE (AND AFTER) PLOTTING PARTY


Check out the toplevel categories of stuff in the comments, or start your own if I missed any!
khajidont: (Default)

[personal profile] khajidont 2013-12-31 03:09 am (UTC)(link)
re: genetics shenanigans, I think that investigating what the hell happened on Earth would be a good start as to how far the UE has gotten in with cloning shenanigans in this timeline. One thing that Adam Warlock mentioned on Beetle's last post (and something he'd also like to look into) is the idea of whether or not going back in time to a point at which the Transports were already there is plausible, and using that to see what happened in the immediate past! One idea could plausibly be to go back to the day of the kidnapping or the day of the rescue mission?
maddeninghatter: (thinky thinks)

[personal profile] maddeninghatter 2013-12-31 06:26 am (UTC)(link)
Can you link that thread?

Also having Transports try to travel in their own immediate timeline brings up some of the issues that perhaps the native population face. When they try to travel in time, their existence becomes unstable and they can disappear. That could potentially happen to Transports who interfere in their own past.
khajidont: (Default)

[personal profile] khajidont 2014-01-01 11:38 pm (UTC)(link)
Right here! There's quite a few ideas being tossed around in that post that could potentially be picked up again (and possibly should have been more to this point; I got overwhelmed and dropped some of these threads so my bad there!).

And yeah, I think once someone points that out, the Transports will be having a hell of a time convincing anyone that that's a good mission plan.
maddeninghatter: (titter)

[personal profile] maddeninghatter 2014-01-03 06:50 am (UTC)(link)
Ahahaha

That reminds me - Gilbert-mun had an idea for a mission that people go on that is so ROYALLY screwed up, that they have to go back again, and undo what was done and avoid meeting themselves. Except on the first go-round, lots of odd things happened, that turned out to be the characters going back again.

Well, you know. Timey-wimey stuff.
khajidont: (Default)

[personal profile] khajidont 2014-01-08 04:52 am (UTC)(link)
Hahah oh god, that sounds spectacularly confusing - but in a very fun way, and entirely fitting to the Transports' main method of WHATEVER LET'S JUST TRY SHIT AND HOPE IT WORKS. Definitely something to run by the mods