totallytrustworthy: (Default)
Chloe Frazer ([personal profile] totallytrustworthy) wrote in [community profile] exsiliumooc2013-11-03 01:53 pm

PLAYER PLOT:

CIVIL WARS ARE HOW YOU GET THINGS DONE

At approximately 3:00AM on November 16th, a group of Transports led by Charlie Cutter [personal profile] alittlesweptup and Chloe Frazer [personal profile] totallytrustworthy will sabotage key systems of the moon base and take possession of the Transporter room in order to wrestle away what little control remains in the Initiative’s hands and put it in the collective hands of the transports.

Over the course of the next four days, the mutiny will serve to spark a community wide conflict that affects the base as a whole. Lines will be drawn in the sand. Relationships will be forged and broken - do you side with the mutineers and help them from them outside? Do you support regaining the transport room and helping the Initiative take back control of the base? Do you choose to remain neutral? This is the place where everyone gets to pick sides, to wage small wars with or against people you understood to be your friends, your family. That inter-community conflict is the main focus of the event; taking the transport room only serves to light that spark.

In order to deal with the mutiny itself - but not necessarily to resolve the wider social conflict that occur as a result -, randomly selected teams of characters will work together to get the base’s systems back online and to eventually retake the Transport room from the mutineers.




EVENT CALENDAR
There are three main elements in this plot. All three run concurrently from November 16th to November 19th. All the relevant logs will go up at the same time; back-dating and forward-dating is encouraged.

COMMUNITY WIDE EFFECTS (Nov. 16th - 19th (and beyond?))
While randomly selected teams will be the ones to actually deal with the mutineers themselves, characters are encouraged to engage with the distractions and network with fellow players in order to enable or deter those teams from fulfilling their goals. Are you supporting the mutineers and trying to sabotage any attempts to retake the Transporter room from the outside? Are you trying to help the teams reach their goals so they can fix the base’s systems and re-take the Transporter room? How this plays out, not to mention the future of Initiative - Transport relations, depends heavily on what choices the community makes during this conflict.

Given the scale of this event, it’s important to note that there are minor and major conflicts available to anyone willing to participate regardless of whether or not they sign up for specific tasks. Player characters can defect at any time, they can choose to sabotage or support one another in the chaos. They can struggle with the system malfunctions or assist any others also suffering through them. We also absolutely want to encourage everyone in game to examine their current CR and consider alignment and/or how it might affect them on an IC level. Even characters maintaining neutrality are vital for keeping the peace, preventing escalation and even (in more extreme cases) injury or death. You do not have to sign up to prove vital to the cause on either side.

DISTRACTIONS (Nov. 16-19th)
Small teams of mutineers will be taking down key systems of the moon base from outside the transporter room in an attempt to both cover the initial takeover of the Transporter room and to create blocks to keep the room from being liberated. Key systems on lockdown are: main lighting (meaning there will be emergency lighting only), door systems (meaning at first player characters will only be able to access housing, the cafeteria and restrooms until this lockdown is overridden), gravity control and the network (meaning no use of network functions until it’s restored).

There will also be a program piggybacked on the AI to monitor its actions in case Transports try to use it against the mutineers. While the mutineers won’t be able to stop the AI from doing anything, they’ll at least be aware of its processes.

Randomly selected teams will have to deal with these distractions and get some or all of these systems back online before anyone can reach and re-take the Transporter room.

TRANSPORTER ROOM (Nov. 19th)
A small team of mutineers (led by Charlie and Chloe) will be taking the Transporter room proper and barricading themselves inside until ousted either by diplomatic or forcible means. Further, members of the mutiny will be holding positions in the Observatory to keep lookout for Transports meaning to reach and re-take the Transporter room at bay.

A randomly selected team will eventually get past the Observatory and into the Transporter room. The characters will be tasked with either negotiating or apprehending (or worse) the mutineers holding the Transporter room. Note that some or all of the distractions will have to be dealt with before any team can get this far.


TEAM SIGN-UPS
In an effort to keep everything fair, the characters who DO end up dealing with the mutineers themselves (as opposed to engaging with the technical and social difficulties that arise as a result) will be randomly selected. To put your character’s name in the hat, please comment to the appropriate thread below. We’ll randomize final team selections on Sunday, Nov. 10th at 5:00pm PST. When signing up for team selection, please be aware that mutineers are armed. While many won’t attack your character on sight, their first priority is to hold the Transport room until their goals are reached. If the team you’re on chooses more violent means to deal with their assigned problem, it could very well beget more violence. Depending on how you handle the circumstances, your actions could be fatal for yourself or others. On that note, your character does NOT have to be a fighter to prove valuable to these teams; thinkers, tech specialists and diplomats are just as valuable as someone who can swing a sword or throw a spell.

Furthermore, while we want to make sure everyone can be involved in this player plot, please be aware that having your character on a team will require you be around to play and be as active as possible as it’s vital that conflict resolution happen in a timely manner. If circumstances change that make you unable to participate as fully as you’d like, please notify us so we can cycle someone else into your slot.

DISTRACTION TEAMS
It’s important to note that sign up teams are a means to an end and not the focal point of this plot; teams will therefore be kept small to ensure that the resulting clashes aren't overwhelmingly time consuming to log out.

(Teams responsible for getting the following systems back online:)
NETWORK
1. Shelke Rui
2. Barbara Gordon
3. Sollux Captor

LIGHTING
1. Asch
2. Peter Parker
3. Chrysos

GRAVITY CONTROLS
1. Tenth Doctor
2. Pascal
3. Soldier Blue

DOOR SYSTEMS
1. Stephanie Brown
2. Jaime Reyes
3. Kate Kane

TRANSPORTER ROOM FINAL CONFLICT - (characters responsible for dealing with the mutineers holding the Transporter room proper)
1. Koltira
2. Kang
3. Barbara Gordon
4. Ella Ellis
5. Lightning Farron
6. Kate Kane
7. Hitsugaya Toushirou
8. Raiden

THE MUTINEERS
Currently the group led by Charlie and Chloe consist of about eight other player characters. It’s a rag tag group made up of people largely dissatisfied with the Initiative from the get go, who are unhappy with the current state of affairs on the moon. While we need to keep numbers limited for the sake of both IC discretion and OOC wrangling, if you want to join the mutineers prior to the plot’s start, you can toss your name into the hat for that as well. Slots will be limited and you must be willing to backdate a quick log to establish pre-existing CR. Because backdating CR is necessary, the time limit for signing up for these slots is shorter than everything else (so we can get those logs out of the way before the rest of the event kicks off). Slots will be randomized for mutineer positions on Wednesday, Nov. 6th at 5:00pm PST.

Not all mutineers will be present for the final conflict. Some focused teams with be disseminated throughout the base from the beginning of the event to serve as distractions (as taking the base’s systems offline largely can’t be done from inside the transporter room).

Please note that it’s not necessary to be a part of the original group to choose to affiliate with the mutineers. If you character wishes to sabotage Transports that are working against the mutiny from the outside to support the movement, you are absolutely free and highly encouraged to do so!

AFTERMATH
How this player plot ends is defined by the actions the community takes. Is the resolution a peaceful one? Is it one colored by violence? What sorts of dividing lines are drawn, how relationships are repaired, how amends are made and what’s ultimately done with the mutineers is entirely up to the community at large. Actions, big or small, have consequences. Whether you’re part of an established team or participating in the base-wide conflicts, your character’s actions determine both the outcome of this immediate conflict and the shape of things to come. So be careful and thoughtful; keep your friends close and your enemies closer.

OPT-OUT
Don’t want to be involved in either side of a space mutiny? On hiatus and can’t participate? You can either have your character stay in the housing unit of the base, or you can send them on a mission prior to the mutiny! Please note that any characters away on a mission will not be able to return until the transporter room is retaken.

Questions?
Please ask in the separate comment for questions below!

EDIT: It's been brought to my attention that the motivations here for the mutiny aren't all that specific, which was an oversight on our part. Chloe and Charlie want the transports to have more of a presence in regards to the way decisions are made in Exsilium. They want more equal footing and less restriction, and the only time to really strike with a mutiny is while the Initiative is weak; taking transports to a base riddled with infection and a lack of resources was the last straw - the transports deserve control.

Furthermore, we want to stress that while this isn't the most diplomatic method the mutineers could've taken to accomplish these goals, the want to avoid causing as much bodily harm as is possible. Their goals are not to harm the transport OR initiative population on the moon base, but rather to forcibly facilitate a reorganization of the leadership in the base. They will be as peaceful as they can while still trying to accomplish their goals and safeguard their bargaining position and will only resort to violence if that's something the transport community escalates first.

Q&A response RE: motivation and goals can be found here!




EDIT II: Mutineers have been selected! This is the list of characters in association with Charlie and Chloe that kick off the event; you do not have to be on it to be pro-mutineer or even a mutineer, but these characters will be involved in facilitating and maintaining the transport room lock in.

Chloe Frazer [personal profile] totallytrustworthy
Charlie Cutter [personal profile] alittlesweptup
Tempest [personal profile] hyanaimne
Sevillia Brightwing [personal profile] miscreant
Luke Skywalker [personal profile] taggingwomprats
Max Kearney [personal profile] motherofnemesis
Han Solo [personal profile] pilot
Tess [personal profile] justgo
Victor Sullivan [personal profile] hellosailor
James Bond [personal profile] doubleoohbaby
Ryoji Kaji [personal profile] reversemole
Sokka [personal profile] originalgaangster
Syllona [personal profile] lexiconning
Connor | Ratonhnhaké:ton [personal profile] skennen
Kaniehtí:io | Ziio [personal profile] onen
Maria Thorpe [personal profile] givetheslip
Altaïr ibn La-Ahad [personal profile] theflyingone
Helena Bertinelli | Huntress [personal profile] crossbearing
Finn the Human [personal profile] the_human
Dick Grayson | Robin [personal profile] pixieboots
Giovanni Auditore [personal profile] deadlybanker
Roy Harper [personal profile] shotup
Johnny D'Amico [personal profile] charming_jerk
crocodilesmiles: (☇ curious glance over shoulder)

SPY ASSISTANCE/TIME FREEZE ASSISTANCE

[personal profile] crocodilesmiles 2013-11-03 09:30 pm (UTC)(link)
Collette will be able to morph into forms that can navigate the airducts to gather information on the mutineers. I don't plan to sign her up for the final confrontation, but this sort of information can be useful to whoever ends up on the final team, along with her ability to stop time at large and still allow a handful of people to be active despite the time stop, for as long as she can hold it (at max, five minutes).

Likely if the police force is having a reaction, she'll be working with them. Other than that, close friends or others she's worked with before, she'll look to you!

She'll be a hard line for a non-violent resolution as can be managed, with a no-kill policy. There is a need for recognizeable order and a code of conduct that she can see and agree with, but responding with blind violence or going in blind are two things she can't condone. (This is also why she won't fight -- the way she fights lends toward mauling or death, not incapacitation.)

Any who can see a use for what she can do, let me know! Police folk, any ideas on what we want to do? Also, Final Confrontation group, when you're decided, I may contact you for if you'd like assistance on the numbers, weapons, and sundry details on the mutineers locked inside the Transport Pad room!
crocodilesmiles: (☇ quiet and thinking about what's been)

PERSONAL REACTIONS

[personal profile] crocodilesmiles 2013-11-03 09:34 pm (UTC)(link)
Mostly will be case by case: she won't think what they're doing is the right way, if as I say above, she agrees there needs to be a consistent presentation of order and means of communicating, though she thinks Saul and the different organized groups are already helping that along now. Also would be in favor of a code of conduct, particularly one that demands no killing each other -- and no wanton death visited on anyone with an exception of self-defense or during actual times of battle.

If any CR want to discuss or plot out possible interactions, hit me up here!
astraia: (Default)

[personal profile] astraia 2013-11-03 09:36 pm (UTC)(link)
IDK where Jean's gonna be yet, aside from "against the mutiny", but she could keep in contact with Collette while she's scurrying around in the airducts!
crocodilesmiles: (☇ happy inquisitive smile)

[personal profile] crocodilesmiles 2013-11-03 09:40 pm (UTC)(link)
That'd be perfect! Jean could also link up asking questions in return, since Collette can't hear people speaking to her unless they're naturally telepathic, so she'd actually be able to be guided while in morph! (Which is actually a whole lot of fun to think about!)
fireincarnate: (Default)

[personal profile] fireincarnate 2013-11-03 09:47 pm (UTC)(link)
Ooh, yes, definitely! (And Jean has a lot of experience like - networking people. ...There's no really a distance limit, either, so that helps?)

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overclocking: moriyama would never do that (not from a shameless high school AU)

[personal profile] overclocking 2013-11-03 09:43 pm (UTC)(link)
HELLO CHRONO IS AN EXPERT AT SNEAKING INTO AIR DUCTS AT THIS POINT :>

(no that's entirely a lie but he'll probably be willing to help)

I think Chrono will prrrrobably be neutral in general, but peaceful info-gathering is a thing he will want to get behind, so!!

He can also stop time in case you wanted help with that.
crocodilesmiles: (☇ grin like you're not sure you should)

[personal profile] crocodilesmiles 2013-11-03 09:45 pm (UTC)(link)
Wow with a name like Chrono that is entirely suprising!!! Actually I would love that, having a duct team to get things done, especially if there's someone or something they want to get out with the use of time stopping abilities (and we can ask if there's anything along those lines we can play with, if that sounds of interest to you!)

Collette herself isn't pro Initiative, I feel I should point out, but she won't agree with the mutineers having done what they do. (Being conscripted on a do or die yet again wasn't something she liked, but having a second shot at life isn't something she's turning her nose up at either!)
overclocking: (brightness)

[personal profile] overclocking 2013-11-03 09:56 pm (UTC)(link)
That is 100% of interest to me!! It's a hideous guilty pleasure and most games powercap it out entirely, so carpe that diem, man. (Also "frozen in time" is basically the perfect hiatus excuse ever js)

But hahaha it sounds like they're probably on the same page re: DEEPLY CONFLICTED with a side of WHY THIS so that's perfect. They will make a good team and Chrono will probably only fuck up a little.

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soul_sister: (Mine mine and mine)

[personal profile] soul_sister 2013-11-03 09:57 pm (UTC)(link)
Just chiming in to say Rosette will help with any distractions you need. Not being as compact and duct savvy. And yeah, she'll also agree to time stopping antics. They need to be able to go home.

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falla: (pic#6714444)

[personal profile] falla 2013-11-03 09:56 pm (UTC)(link)
Charlie's weapon allows her to create espionage devices like cameras and microphones that Collette would be able to plant in strategic places to keep an eye and an ear on things.

Charlie actually thinks the mutiny is not a bad idea, but the execution was really badly done.
crocodilesmiles: (☇ grin as you look at them)

[personal profile] crocodilesmiles 2013-11-03 10:00 pm (UTC)(link)
Collette is 100% able to do this planting as long as things will fit on either cats, or cockroaches. Or pigeons. Cats and roaches walk softer however -- but yes hahaha. Her only caveat is that this tech is feeding back to everyone involved in a non-bloody resolution, and that it be removed after the fact (since she'll know where it all is, if she's doing the planting, and will help take it back out)!
lar: (Default)

[personal profile] lar 2013-11-03 10:10 pm (UTC)(link)
We're talking about tiny, movie like bugs so Collette won't have trouble moving them around.

Also Charlie would prefer that the information remains inside a number of people dedicated to solve this without too much violence. She'll sigh and roll her eyes but agree to have the bugs removed.

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governorkang: (Having fun)

[personal profile] governorkang 2013-11-03 09:57 pm (UTC)(link)
Hi Collette Kang likes spies and will probably contact her very early on. Want to gather info for him?
crocodilesmiles: (☇ grin as you look at them)

[personal profile] crocodilesmiles 2013-11-03 10:03 pm (UTC)(link)
She'd be glad to! Her caveat will just be the same as with Charlie -- that all those looking for non-bloody resolutions be given access to the information, and Kang may want to work with Jean and her too, so that if he has questions during the process, Jean can ask Collette or otherwise telepathically network folks together so the information wanted is gathered!
itsanaurakthing: (Default)

[personal profile] itsanaurakthing 2013-11-03 10:07 pm (UTC)(link)
Yes, good, he approves.
quackery: (goodbye! it's a happy ending)

[personal profile] quackery 2013-11-03 10:21 pm (UTC)(link)
ahiru would totally be up for helping her with air duct sneaking around!
crocodilesmiles: (☈ morph: bird (golden finch))

[personal profile] crocodilesmiles 2013-11-03 10:34 pm (UTC)(link)
oh god bear with me for a moment but
she's gonna be an air duck
HAHHAHAHA oh okay sorry ahem

Yes, this is grand! Esp since she can then help distribute cameras that Charlie provides! Would you be interested in that, too?
quackery: (yeah the good guy won now)

[personal profile] quackery 2013-11-03 10:52 pm (UTC)(link)
GOD DAMMIT ISH I WASN'T GOING TO SAY IT!!! no ily

and yes i would totally be up for this!

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motherofnemesis: (Default)

[personal profile] motherofnemesis 2013-11-03 11:39 pm (UTC)(link)
DID YOU JUST SAY BEAR WITH ME

gdi

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badnewsboy: ⎨ ʜᴀɴs ⎬ (In those flashing lights?)

[personal profile] badnewsboy 2013-11-03 10:34 pm (UTC)(link)
I HEARD YOU SAY SOMETHING ABOUT SNEAKY PEOPLE AND SPYING AND POSSIBLY FINDING INFORMATION.

guess who's going at being some kind of crazy self-serving double agent? this guy. all and all he really doesn't like people dying, so if they can come to the no-people-dying consequence he'd probably work toward it. generally i think that he's pretty malleable in terms of what side he's on because loki doesn't really play sides as much as he tries to figure out a way to do what's right (in any case, what's "right" to loki usually has to do with righteous uprisings and change).

but i think if they meet and have some kind of brief discussion (since he first arrived) he's going to be prying a bit to get some information out of people and their opinions on what's going on.

i'm still a bit undecided, and i know he's probably going to spend a bit of it flying by the seat of his pants, but there is definitely opportunity here.
crocodilesmiles: (☇ smile because life is beautiful)

[personal profile] crocodilesmiles 2013-11-03 10:43 pm (UTC)(link)
Yes! We can arrange also the two of them meeting, i can even set a log up for us if you'd like some kind of dialog we can get working on (or they can meet at Thanksgiving, but that's on the 15th as it were). Collette's big on uprising and change having to come from a place she identifies as sane, or safe if you have that choice, and these circumstances don't strike her as desperate the way things might at home. Thus the no-people-dying consequence is important for her, and to preserve people from, so -- hey mr. sneak wanna sneak and find information and possibly you know help us out a little young(ish) buddy young(ish) pal?
badnewsboy: ⎨ ʜᴀɴs ⎬ (Falling down can feel strange)

[personal profile] badnewsboy 2013-11-04 01:04 am (UTC)(link)
THAT WORKS SINCE HE'S MOSTLY and probably going to be wandering around since he just arrived and kind of mingling and getting an idea of things. i may put up a post in the next few days too where he's gathering some things and getting to know people.

yeah he's kind of.

sneaky.

upon meeting.

i don't really think that he looks anything but terribly trickstery. it's just sort of his face.

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khajidont: (Default)

Re: SPY ASSISTANCE/TIME FREEZE ASSISTANCE

[personal profile] khajidont 2013-11-04 12:49 am (UTC)(link)
Jaime might be the least stealthy person on the Moon, but would be happy to help her out with info gathering, including potential tracking of potentially dangerous persons (provided he can get their DNA like a total creep)!
crocodilesmiles: (☈ morph: insect (cockroach))

[personal profile] crocodilesmiles 2013-11-04 04:10 am (UTC)(link)
Brings DNA samples...........................
khajidont: (Beetle - Got the dark in you)

[personal profile] khajidont 2013-11-04 04:18 am (UTC)(link)
big brother BLUE BEETLE IS WATCHING YOU SUPER CREEPILY RN

If there are any cameras that are around the moonbase in general, he's also able to access those because he is a horrifying one man surveillance team

EDIT: but he is unable to track people's dna if they have some sort of magnet powers which I don't think is a problem but is worth mentioning

I have no idea why this is a thing but, y'know, comics.
Edited 2013-11-04 04:19 (UTC)

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