Collette will be able to morph into forms that can navigate the airducts to gather information on the mutineers. I don't plan to sign her up for the final confrontation, but this sort of information can be useful to whoever ends up on the final team, along with her ability to stop time at large and still allow a handful of people to be active despite the time stop, for as long as she can hold it (at max, five minutes).
Likely if the police force is having a reaction, she'll be working with them. Other than that, close friends or others she's worked with before, she'll look to you!
She'll be a hard line for a non-violent resolution as can be managed, with a no-kill policy. There is a need for recognizeable order and a code of conduct that she can see and agree with, but responding with blind violence or going in blind are two things she can't condone. (This is also why she won't fight -- the way she fights lends toward mauling or death, not incapacitation.)
Any who can see a use for what she can do, let me know! Police folk, any ideas on what we want to do? Also, Final Confrontation group, when you're decided, I may contact you for if you'd like assistance on the numbers, weapons, and sundry details on the mutineers locked inside the Transport Pad room!
SPY ASSISTANCE/TIME FREEZE ASSISTANCE
Likely if the police force is having a reaction, she'll be working with them. Other than that, close friends or others she's worked with before, she'll look to you!
She'll be a hard line for a non-violent resolution as can be managed, with a no-kill policy. There is a need for recognizeable order and a code of conduct that she can see and agree with, but responding with blind violence or going in blind are two things she can't condone. (This is also why she won't fight -- the way she fights lends toward mauling or death, not incapacitation.)
Any who can see a use for what she can do, let me know! Police folk, any ideas on what we want to do? Also, Final Confrontation group, when you're decided, I may contact you for if you'd like assistance on the numbers, weapons, and sundry details on the mutineers locked inside the Transport Pad room!