alittlesweptup: (Default)
Charlie Cutter ([personal profile] alittlesweptup) wrote in [community profile] exsiliumooc 2013-11-04 03:12 am (UTC)

No worries on chasing it down directly; I was more just wondering if it was something you knew off the bat, but it's all good! I've been talking with Tempest's player (who's our main magic user on the mutiny as of right now) in the mean time clearing up some details on our end that make this all more straightforward.

The long and the short of it is we'd really love it if you could put Steph's name in the hat for the team that gets into the transporter room. Right now, Tempest is slated to be in the transporter room itself and she has a spell in her roster which can mess with teleportation abilities wholesale (fwiw, it's here if you care to read up on DnD nonsense). That would effectively keep Stephanie from being able to teleport into the room at all. That said, if you put her name in the hat and she gets on the team, we can then push some plot stuff around so that Tempest's warding of the room fails one way or another, enabling Steph to get inside and for this to play out appropriately. I realize that in some respects, this makes for some ooc red tape, but in the interest of keeping things fair to everyone including players with characters who have no special abilities and can't 'jump the line,' so to speak, it's what works best.

That said, I do want to note that just because we use the phrasing 'teams' in the plot post doesn't mean the group selected to eventually reach the transport room (or deal with the distractions etc) have to be working at a team. There's no reason the short list of characters can't be working on their own, or pulling their own plotting into the mix!

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