So I just have a quick question for you as well: I'm pretty sure Steph got her teleportation abilities from Jesse who...took them from somewhere else and gave them to her? I think I've got that right, though correct me if I'm wrong. Is the teleporting magical in origin? What kind of character did the powers come from, etc? I'm asking to get a more clear idea of what's going on there because we have some failsafes to deal with this kind of thing with the character roster we currently have for the mutiny and I just want to make sure I'm not undermining anyone before I give a final answer.
That said, from what I've got so far there's a couple of things I want to address first and foremost being that the mutineers aren't going to be broadcasting their plans to the community as a whole. There will be some one-way communication from the mutineers to the base as a whole, but it's going to take some spying and recon/fixing some of the technical failures the mutiny caused to figure out what exactly they're doing/that they're in the transporter room at all. So keep in mind it may be a day or two before anyone is even 100% sure what's going on, depending on how quickly that end of things work out on an IC level.
Moreover, in addition to Max being present to do the empathy thing, a few other characters are capable of magical/supernatural power shielding/sabotage and some of that may come into play as well as the mutineers will be safe guarding against powered characters as much as they're able to. Again, depending on how teams take out distractions and one off mutineers, these fail safes may begin to fail toward the end of the four days. If those safety measures begin to fail and enable Steph into the room where Max could get at her, they wouldn't allow her out of the room - not so much to be maniacal cackling kidnappers, but because if she was allowed to walk out there'd theoretically be nothing stopping her from popping back in and causing more havoc.
Also be aware the violence begets violence. The mutiny is, by and large, trying to do things as peacefully as possible - they're not taking the most diplomatic course of action, but from the offset their intention is not to cause bodily harm to anyone if it can be avoided. However, that may change if they're being threatened physically so keep in mind that there could be potentially wide-reaching consequences for that (which isn't inherently a bad thing from an ooc standpoint, I just want to reiterate that).
But yeah, if you could give me a few more details and that sort of thing, I'm happy to talk about this some more so we can get something hammered out that doesn't undermine the ooc systems we've got in place to keep everything running smoothly while still giving you some leeway and opportunities for how to engage in the plot. :>
blahblahblah tl;dr
That said, from what I've got so far there's a couple of things I want to address first and foremost being that the mutineers aren't going to be broadcasting their plans to the community as a whole. There will be some one-way communication from the mutineers to the base as a whole, but it's going to take some spying and recon/fixing some of the technical failures the mutiny caused to figure out what exactly they're doing/that they're in the transporter room at all. So keep in mind it may be a day or two before anyone is even 100% sure what's going on, depending on how quickly that end of things work out on an IC level.
Moreover, in addition to Max being present to do the empathy thing, a few other characters are capable of magical/supernatural power shielding/sabotage and some of that may come into play as well as the mutineers will be safe guarding against powered characters as much as they're able to. Again, depending on how teams take out distractions and one off mutineers, these fail safes may begin to fail toward the end of the four days. If those safety measures begin to fail and enable Steph into the room where Max could get at her, they wouldn't allow her out of the room - not so much to be maniacal cackling kidnappers, but because if she was allowed to walk out there'd theoretically be nothing stopping her from popping back in and causing more havoc.
Also be aware the violence begets violence. The mutiny is, by and large, trying to do things as peacefully as possible - they're not taking the most diplomatic course of action, but from the offset their intention is not to cause bodily harm to anyone if it can be avoided. However, that may change if they're being threatened physically so keep in mind that there could be potentially wide-reaching consequences for that (which isn't inherently a bad thing from an ooc standpoint, I just want to reiterate that).
But yeah, if you could give me a few more details and that sort of thing, I'm happy to talk about this some more so we can get something hammered out that doesn't undermine the ooc systems we've got in place to keep everything running smoothly while still giving you some leeway and opportunities for how to engage in the plot. :>