alittlesweptup: (Default)
Charlie Cutter ([personal profile] alittlesweptup) wrote in [community profile] exsiliumooc 2013-11-04 01:19 am (UTC)

THIS AN AN EXCELLENT QUESTION HIGH FIVE TWO FOR YOU.

But okay-- anyone joining the mutiny has the option to defect and/or backstab. We ask, for the sake of keeping the plot on the rails on an ooc level, that these conflicts arise later in the calendar, but infighting is absolutely a thing that can happen (it'll just need a little more networking on the ooc level than skipping along happily might). We really want to stress that if your characters decide that they're pro-mutiny or pro-intiative at the start of this plot, that doesn't lock them in for the duration. They can change sides. They can reconsider their choices.

The mutineers themselves are likely going to be doing a lot of that; for example, Charlie and Chloe knew this wasn't the most diplomatic way of doing things, but they likely didn't expect it to spiral out of control as quickly as it probably will (especially given they're now going to be dealing with Initiative hostages etc).

In an effort to keep things running smoothly, we'd ask that anyone who wants to take advantage of this (so in this case, say Helena ends up working with the mutiny) talk with Avali and I to see what we can do about not hamstringing the entire ooc system we've got set up. Betrayals can result in wounding the mutiny as a whole, but it can't entirely cripple/finish it outright as, for the sake of fairness, we'd like to leave that in the hands of the people who get selected for the final team. That said, anything helps to cause as a whole and if Helena was to sabotage something on her way out the door (so the team coming in would just have to trigger a trap already laid) or knock someone out of fighting shape (so the team coming in would have less people to deal with etc), that would definitely aid the people coming in to retake the transport room. Keep in mind however that depending on how betrayal plays out, it may make the mutineers more hostile in the long run.

(Also, fwiw, just because you sign up to be part of the mutiny doesn't mean you can't also put your name in the hat for the teams who retake the transport room/deal with the technical issues in the base.)

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