616: (some glowy shit)
ophelia ♊ ([personal profile] 616) wrote in [community profile] exsiliumooc2012-04-20 09:44 pm
Entry tags:

MISSION FEEDBACK POST / OPEN DISCUSSION

In light of the comments registered here, and of course in light of the end of our first mission, I would like to open up this post here as a discussion post for our first mission plot! It was very much a test run of what I'd like to try out in the future, but I'm interested to know about any suggestions, ideas, or feedback that you guys as players might have on the missions for the future.

I would love for us to be able to come together to improve the overall enjoyment of the missions in-game, as well as find a good way to roll them out for everyone in an open setting. I'm all ears here and I would love to hear your thoughts!

I've done my best to ensure that IP logging is turned off and anonymous commenting is enabled here, so that if you would prefer to register your ideas anonymously that is okay too! A few things that I have put on the table to do for next time:

➦ Better opportunities for players to add in their own plots during the overall missions post; making the mission open for player plots and ideas.
➦ Saving the outcome of the mission (victory / non-victory / etc) for the debriefing log (instead of during the main mission log).
➦ Utilising player and character involvement in the outcome of the mission, so that even if the victory or non-victory is known ahead of time by the mods, it may be affected by player involvement in a big way.


Any and all suggestions, ideas and concerns are welcome here and I look forward to your feedback. Thank you, everyone!
implying: (a flawless good guy impression)

[personal profile] implying 2012-04-21 05:26 am (UTC)(link)
Seconding/thirding/WHATEVER about the NPCs! And if the reason for their scarcity is the feeling of being overwhelmed (TRUST ME, I'VE BEEN THERE, YOU HAVE MY UNDERSTANDING), remember that you can always ask for help from your players! RP is all collaborative and shit, and while mods are there to guide us, you don't have to hold our hands through everything!

whoa what's up with this out of game journal